Patch Notes v1.0.1

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Dejan

Community Manager
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v1.0.1​


Singleplayer​


Crashes
  • Fixed a crash that occurred after bandit battles near towns.
  • Fixed a crash that occurred when accepting a mercenary offer while having an active quest whose quest's giver is an enemy of the mercenary.
  • Fixed a crash that occurred when the “Lord Needs Tutor” quest was ready to be completed while the main hero was a prisoner.
  • Fixed a crash that occurred when disbanding an army.
  • Fixed a crash that occurred while opening photo mode during partial installation.
  • Fixed a crash that occurred during the lord’s hall fight when you created multiple attacking siege engines and chose to attack with one of them still being built.
  • Fixed a crash that occurred while using Custom Battle due to a battle terrain.
  • Fixed a crash that occurred due to expired tracks.
  • Fixed a crash that occurred when opening a party's encyclopedia page when the party was leaderless.
  • Fixed a crash that occurred when entering or exiting scenes.
  • Fixed a crash that occurred when loading a save file from an older game version with an active siege in Sanala, Razih or Charas.
  • Fixed a crash that occurred when accepting a marriage offer after the tutorial phase, with the offer being initially proposed during it.
  • Fixed a crash that occurred during the “Lord Needs Horses” quest.

Fixes
  • Fixed a bug that prevented new companions from spawning until reloading the game.
  • Fixed a bug that prevented the Dragon Banner from being equippable in inventory.

Changes
  • Temporarily switched the scene used for the Danustica town.

Multiplayer​


Crashes
  • Fixed a server crash that occurred during the intermission when voting for maps or factions.
  • Fixed a server crash that occurred when a high number of agents were active in the mission.
  • Fixed a number of other server and client-related crashes.

Fixes
  • Improved performance and fixed bugs in relation to the database.
  • Improved lobby server stability.
  • Fixed a number of server and client-side bugs related with ragdolls and dropped items.
  • Fixed a bug that prevented the “Enable Generic Avatars” and “Enable Generic Names” options from being applied until logging out or starting a battle.
  • Fixed a bug that caused the spectator camera to move to the edge of a scene.

Both​


Crashes
  • Fixed a crash that occurred due to AI agents' cache records.

Fixes
  • Fixed a bug that prevented hotkeys from being re-assignable. This will reset all keybindings.

Modding​

  • Improved the “Publish Module” feature. Publishing to the source module location is no longer possible.
 

Multiplayer​


Crashes
  • Fixed a server crash that occurred during the intermission when voting for maps or factions.
  • Fixed a server crash that occurred when a high number of agents were active in the mission.
  • Fixed a number of other server and client-related crashes.

Fixes
  • Improved performance and fixed bugs in relation to the database.
  • Improved lobby server stability.
  • Fixed a number of server and client-side bugs related with ragdolls and dropped items.
Has this fixed the consistent crashing every 1-3 games?
 
Nice to see some fixes!
Here is one that must be addressed about smithing:

TW when are you going to address this issue??

it's been MONTHS this is not RELEASE READY standards. to many of us this totally BREAKS crafting. I didn't spend more than 2 GAME YEARS unlocking all the one-handed sword crafting components (never again - it was so painful) so that my LEGENDARY SWORD featured a FLOATING blade.

nevermind the game falls short in the feature and content department at this stage - just FIX what is available RIGHT NOW and don't get in the modders way.
 
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