But I haven't played Warband as extensively as most people here, and haven't played it in a long, long time. So for myself, I can easily take Warband out of the equation.
And truth be told, Bannerlord (without comparing it to Warband) for me, is now a good game.
It has reached a certain level of stability we wouldn't think possible two years ago and is now an actually enjoyable gameplay experience. And I'm playing unmodded so far.
To me, what makes a "good game" is being challenging, fair, varied, and (in this type of game where part of the appeal is its world) immersive.
Challenge - Even on Bannerlord difficulty, the challenge to your skills or decision making abilities is lacking. Most quests are pretty simple fetching affairs, most enemies are easy to dispatch, avoiding fights you know you won't win is a no brainer, the right decision is usually pretty obvious when you are presented with choices in quests or troop recruiting or policies, etc. Bannerlord has a lot of
grinding the same easy tasks and time wasting by moving slowly on the world map in place of actual challenges which are satisfying to complete. The challenge only spikes (hard) at the beginning of the kingdom phase, then falls back to easymode at the end of the kingdom phase as you steamroll the remaining 50% of the map that will never beat you.
Fairness - There should be a direct link between the player's skill at using the gameplay mechanics as intended, and their success in the game. Bannerlord fails to replicate this. Your skill in combat has little impact in 1000 man battles, though it does at least in tournaments. Your skill in politics has little impact when building relations and personalities mean nothing and everyone votes the same way. Your skill in decision making doesn't mean much when most quests are linear affairs. Tactical skill is meaningless when the best strategy (spam Khan's Guard, or failing that, spam ranged units with small amount of trash infantry) is blatantly obvious and works in every situation, plus your AI opponents don't use any interesting tactics anyway, plus morale doesn't do anything.
You are frequently hamstrung by the actions of the allied AI, who can unfairly drag down even a really good player and slow their progress, unless the player uses exploits to get around this. Sometimes you will be completely screwed over by RNG, eg trying to sneak into a town.
Variety - A good game should have variety in the challenges you face. Bannerlord has visual variety but lacks gameplay variety through the course of a playthrough.
Early game: you fight looters to grind clan rank, do a few interesting quests with actual choices and many boring linear fetch/kill quests, do hideouts that all play the same, ignore the quests that have terrible cost/benefit ratio, look at inventory/troop menus, and spend hours moving slowly on the map.
Mid game: you fight looters and small parties to grind clan rank, join sieges that all play out pretty similarly, do many boring linear fetch/kill quests, engage in votes that all go the same way, look at inventory/troop/fief menus, and spend hours moving slowly on the map.
Late game: You fight spam armies, join sieges that all play pretty similarly, turn down dumb votes ad nauseum, look at inventory/troop/fief menus, and spend hours moving slowly on the map.
5 out of the 8 factions are "generalist" factions that feel the same to fight against because they field all the same troop types with no specialties or weaknesses. All lords (and to an extent companions) are just reskins of each other because traits don't change their behaviour. All kingdoms are almost reskins of each other.
Immersion - Bannerlord does well in terms of visuals and sound, but falls down in its gameplay mechanics which are full of hugely unrealistic or silly things that ruin the world they're trying to create. Armour-piercing arrows, adamantium shields, getting randomly voted the ruler of a faction for no good reason, Merciful lords running around burning down villages, siege towers actually being worse than siege ladders, policies with no downside that lords will vote against as a hivemind anyway, marrying someone resetting their relation to 0 so they look at you with total disinterest while saying "it's so lovely to see you my husband", killing 10000 enemy troops and taking their every fief only for them to demand tribute from you, the list of immersion breakers is very long...
Would you rate BL in higher esteem if you kept WB out of the equation?
Yes, because then BL would be the only game of its kind (assuming we're putting M&B 1 under the WB heading, and ignoring the downright scam-tier copycats like Freeman). That would make a lot of flaws acceptable because nobody would know it can be done better.
I will also say that Warband is certainly not perfect and has many of the same problems as Bannerlord, sometimes to a lesser or greater degree.
But when Warband was made 10 years ago by a much smaller team, and yet functions a lot better in many aspects, it raises questions why Bannerlord is the way it is after a decade of development.
These people still using warband are laughable, Bannerlord does 95% of things better than warband, and they are upset about the 2-3 small things it doesnt. I also think these features should be improved upon, but it really doesnt justify calling bannerlord bad/worse for.
Here is what Warband does better:
* War/peace declarations, casus belli, and diplomacy.
* Companion backstories, interactions, and stats. People enjoyed the stories of Rolf or Jeremus and you could turn them into elite warriors, but nobody cares about "#Name# the Swift" and usually random wanderers have garbage stats that take ages to improve.
* Importance of relation in voting and recruiting/keeping vassals.
* Ease of finding people without having to travel for hours looking for them.
* The player interacting with the game world directly in scenes, rather than through menus.
* AI kingdoms dying off when defeated, rather than getting magical armies and attacking the player forever.
* Tactics being a useful skill in the actual battlefield and determining how many troops you could spawn.
* Rewarding raiding.
* Medicine being a useful skill.
* Lords' personalities having a notable effect on their gameplay behaviour.
* Armour that actually worked more realistically against arrows/bolts, letting you survive nearly double the amount of hits as in Bannerlord. Also, shields that went down in a more reasonable/realistic amount of hits.
* Not getting thrown randomly in jail after a failed sneak attempt, actually being able to fight your way out.
* Fighting bandits, drunks and assassins in town, mixing up gameplay without taking away campaign time to do so.
* Troop trees that were very distinct from one another, with clearly defined strengths and weaknesses making it feel very different fighting, say, Nords vs Swadians.
* Music that didn't feel like you were listening to the same 3 songs on constant loop. (Bannerlord has a great OST but it overuses the same small handful of songs)
* Manhunters to curb excessive bandit spawns and add life to the game world.
* Feasts that added immersion, convenience and roleplaying options and mixed up gameplay.
* Being able to buy skill boosts.
* Being able to challenge lords to duels.
* Being able to battle within the streets of a city against an enemy that fought back.
Bannerlord is overall a much improved mount & blade /warband and the features "missing" has a corresponding feature which is usually better and more in depth in bannerlord.
Name the corresponding features.