During the mid-to late game, whenever I fight a large army near a town, go defend a besieged fief (or an army en route to besiege a fief) and win the battle, I take tons of prisoners, a higher number than my party's prisoner capacity more often than not. However, since the battle happens ever so slightly outside of a town, the disorganized penalty and the high number of prisoners crippling my party speed cause a huge number of prisoners to escape, even if the battle just happened meters outside of the town 5 seconds ago. This causes a lot of potential profit to go to waste, so I'm proposing newly captured prisoners being unable to escape for a limited time, like 1 day, even if I have an absurdly large number of prisoners compared to my party size. They are wounded troops anyways, there should be some time necessary for them to "recover" enough to mount an escape.
As for Lord prisoners, their escape chance roll shouldn't start until they recover to 100% HP.
As for Lord prisoners, their escape chance roll shouldn't start until they recover to 100% HP.
Last edited: