Sometimes companies suffer from really rigid production pipelines. Like a solid plan of what gets done when and how and why. The thing is that this game is multi faceted with a lot of components. The game's design in itself is fluid, changing significantly depending on the additional experiences we see in, for example, mods.
If TW is following a very strict road map, isn't using AGILE development techniques and isn't looking at the state of the game now as an issue to be solved, then this is probably why we don't see the regular updates and direct fixes the game needs. Somewhere a plan has already been made about what needs to happen. When they get there, they can look back and fix, or just move on.
Like someone already mentioned, looking at code you wrote months ago aint easy.
I was about to say we don't know how the company works, but I decided to look at reviews on glassdoor. I really recommend it, it's quite interesting. Most notably, I found it funny that a QA analyst said it was a good thing that there are no deadlines. Some comments about poor management. Slow development mentioned across the board. Recent reviews say the employees are treated well, which is a big deal for the east (speak from experience) but the further back you go you see some pretty scathing reviews from people who were onboard during warband even. Go read the one from 2019, it's quite unfortunate.
Well, some of my questions are answered..
If TW is following a very strict road map, isn't using AGILE development techniques and isn't looking at the state of the game now as an issue to be solved, then this is probably why we don't see the regular updates and direct fixes the game needs. Somewhere a plan has already been made about what needs to happen. When they get there, they can look back and fix, or just move on.
Like someone already mentioned, looking at code you wrote months ago aint easy.
I was about to say we don't know how the company works, but I decided to look at reviews on glassdoor. I really recommend it, it's quite interesting. Most notably, I found it funny that a QA analyst said it was a good thing that there are no deadlines. Some comments about poor management. Slow development mentioned across the board. Recent reviews say the employees are treated well, which is a big deal for the east (speak from experience) but the further back you go you see some pretty scathing reviews from people who were onboard during warband even. Go read the one from 2019, it's quite unfortunate.
Well, some of my questions are answered..
TaleWorlds Reviews: What Is It Like to Work At TaleWorlds?
28 TaleWorlds reviews. A free inside look at company reviews and salaries posted anonymously by employees.
www.glassdoor.co.uk