So cheering with your troops after battle isn't a very important feature in the game, but it is kind of fun that you can join in the post-battle celebrations with your troops. I particularly like the "HaHA!" cheer for tournament wins.
So it strikes me as odd that there are four numbered choices for cheers, but no matter what number you pick its always a random cheer. What one would expect when they see a list of choices is that when you choose Cheer Option 2, you always get Cheer #2. Since there are more than 4 cheers, it would make sense if was something like Option1 will randomly pick from Cheer 1, 2, or 3; Option 2 randomly picks from Cheer 4, 5, or 6 and so on and so forth. And then you could know that the cheer you like is always in option 2.
Instead its completely randomized. Your favorite cheer could come up in any of the 4 options. Why offer the choices then if it doesn't mean anything? Why not just make it a simple button press instead of having to do the extra mouse gesture thing?
Again, I know that on the list of pressing priorities, this one is right up there with sheep textures, but it is a good example of an area where TW added in some needless complexity that does absolutely nothing.
So it strikes me as odd that there are four numbered choices for cheers, but no matter what number you pick its always a random cheer. What one would expect when they see a list of choices is that when you choose Cheer Option 2, you always get Cheer #2. Since there are more than 4 cheers, it would make sense if was something like Option1 will randomly pick from Cheer 1, 2, or 3; Option 2 randomly picks from Cheer 4, 5, or 6 and so on and so forth. And then you could know that the cheer you like is always in option 2.
Instead its completely randomized. Your favorite cheer could come up in any of the 4 options. Why offer the choices then if it doesn't mean anything? Why not just make it a simple button press instead of having to do the extra mouse gesture thing?
Again, I know that on the list of pressing priorities, this one is right up there with sheep textures, but it is a good example of an area where TW added in some needless complexity that does absolutely nothing.