Yes, I do.You change you tone quickly when the Devs show up.
Yes, I do.You change you tone quickly when the Devs show up.
Of course he does. The whole point of throwing a rattle out of the pram is to get mummy's attention.You change you tone quickly when the Devs show up.
Mama left us in a hot car for 2 monthsOf course he does. The whole point of throwing a rattle out of the pram is to get mummy's attention.
Man up. She couldn't have us under her feet while she was cheating on Daddy.Mama left us in a hot car for 2 months
more like : left us for that cheap console gamer k!"§$!§%&Mama left us in a hot car for 2 months
Yes!Re - Armies/Flesson, I think you are framing that badly. A good portion of players here and elsewhere expressed that the world was too stale. We listened and agreed. A number of developers including sad shogun spent significant effort on finding a solution (not just army cooperation although that is pretty cool) that makes them more effective - and checking how it effects balance / snowballing over longer periods. As gryphon said - it goes both ways. Snowballing is slightly higher (in our tests), yes, but the world is notably less stale. This exchange was a conscious choice.
That is a desired longer term goal for us.@Duh_TaleWorlds Will this also mean that the "end of factions" will be revisited? That we perhaps can get a meaningful way to finish of a faction? I now often have to deal with the main clan who hires a ton of mercenaries to pester my villages.
Yes, but no ETA.Is the map editor going to be improved/fixed? Everyone is saying it's unusable on 1.8
Mama left us in a hot car for 2 months
I personally would not prefer this - I think true difficulty comes from challenge, not from having to walk around. It would add to realism but not fun.+ add difficulty/realism level with mandatory entering game locations to speak to quest givers and hide those "!" highlighting from miles away that there is a quest in that settlement.
I agree with the first part, it is somewhat annoying to artificially exit and start the conversation again to get the right dialogue options.Is it possible to add for quest givers a dialogue option to proceed with the deal when I already poses required quest items (mules, sumpter horses,tools,prisoners,bandits etc.) at the start of the quest? It would be much more believable to say: "As it happens I got that what you need with me right now you lucky son of a bucket" then clicking out from dialogue and click back saying "Ahaa I fetched what you asked for in a blink of an eye!"
+ add difficulty/realism level with mandatory entering game locations to speak to quest givers and hide those "!" highlighting from miles away that there is a quest in that settlement.
I like the premise of being approached more often by the AI, but I think the hard part is to get just the right amount of aproaches. To much and it would become an annoyance,, to little and people would do fewer quests. Besides there should be some restrictions to cater the types of quest to your situation at the moment. Like when you are part of an army, you would not have time for village quests.It would be an incentive to enter towns and taverns to talk to innkeeper about available quests. Villagers travel to towns regularly with their produced goods, so innkeeper would also have info about village quests. I could even meet village elders/notables in tavern from time to time as they would for sure go there to seek help rather than sitting in their village and wait for miracle to happen.
+ I would like to be approached by AI itself asking for help. I'm bit fed up with me being always the one who iniciates the quest. It could happen in person or with the mean of messanger.
Stuff like that would be great. Personally, I do miss the thrill of entering a tavern and hoping to find my favourite companions...then sometimes you'd find a traveller whom you'd pay for the companion whereabouts, only to find out he was already gone. We have awesome scenes, but not much use for them with all the shortcuts. And yeah, I know I can just enter the scene anyway, but not having the option is completely different, (since I can see who is available before entering).Is it possible to add for quest givers a dialogue option to proceed with the deal when I already poses required quest items (mules, sumpter horses,tools,prisoners,bandits etc.) at the start of the quest? It would be much more believable to say: "As it happens I got that what you need with me right now you lucky son of a bucket" then clicking out from dialogue and click back saying "Ahaa I fetched what you asked for in a blink of an eye!"
+ add difficulty/realism level with mandatory entering game locations to speak to quest givers and hide those "!" highlighting from miles away that there is a quest in that settlement.
Yeah, messanger might be a bit overkill as it could spam windows while you travel on map too often. Being approached only when you enter the location might work better. It could be connected with your renown. At the beginning of the game you would have to try hard to look for quests. As you become more recognizable it would be natural that people start approach you more because they know you can sort the things outI like the premise of being approached more often by the AI, but I think the hard part is to get just the right amount of aproaches. To much and it would become an annoyance,, to little and people would do fewer quests. Besides there should be some restrictions to cater the types of quest to your situation at the moment. Like when you are part of an army, you would not have time for village quests.
but in general, the AI being more proactive in interactions is a good way of making the worlds more alive. I like the addition of vassal invitations and wedding proposals.
I was going to ask the same thing. No sense in leaving the encounter only to go right back.Is it possible to add for quest givers a dialogue option to proceed with the deal when I already poses required quest items (mules, sumpter horses,tools,prisoners,bandits etc.) at the start of the quest? It would be much more believable to say: "As it happens I got that what you need with me right now you lucky son of a bucket" then clicking out from dialogue and click back saying "Ahaa I fetched what you asked for in a blink of an eye!"
@Dejan@Duh_TaleWorlds Is it true that features like siege sally out missions and claimants will not be implemented in the release?