It isn't and I'll go in depth as to why you are wrong. Currently there is an issue with the interaction of a 1v1 battle of cavalry versus infantry without a spear that's paying attention to the cavalry. The issue is that there is no way to defend yourself and if this battle starts against a skilled cavalry you will lose in seconds regardless of anything you do or how skilled you are at the game. This is because as the cavalry is moving towards the infantry they can see while they are moving at them whether that infantry is going to be blocking, or swinging. Then the cavalry can choose to either stab in front of them outranging the infantry while they are swinging, or charge into the infantry and drop their block and forcing a hit. Every single time they move at the infantry they can make this decision in the moment and there's no counter play no way to respond in any fashion even dodging wont work because they just adjust to where you go. All of the cards are in cavalries hands there's no amount of skill or ability or tactically decision making that can save you as an infantry in this scenario all you can do is pray the cav guy messes up. That's problematic and unnecessary let me give you an alternative.
You can just dodge the bumping and hit the horse when he rides past you will eventually dismount him, there are only a few, maybe not even 5 cavalry players that are hard to dodge.
Just make it so they can't use a lance to hit you from point blank, it's physically impossible.
Is it point blank range though? Afaik to hit 'point blank range' cavalry has to move their lance first to the side or up to hit else you will just glance. But that depends on what we both mean with point blank range. If we take a real life example and lets say you move a spear from someone's face 10cm back and then proceed to hit them you will do damage to them.
Then if they want to forcefully end the fight they are forced to engage in a battle where people can possibly react. So to stop a cavalry from overpowering you with bump attacking, you can actually hit them first to stop their swing because they no longer have a ten foot pole that stabs from point blank. You might notice they can hit the horse first because it sticks out further. That's how you have to trade off if you want to force an infantry to die without being able to respond.
You can already react if you just have proper awareness, you can dodge horses or force them to try and hit you with a fake attack and then block their hit before bump. Bump stabs aren't very easy especially versus people that know what they are doing on infantry, you can move into the horse to mess up their bumpstab timing, dodge the bump, or you can even go for rider if they attempt a bump stab. Which they can counter by outranging your hit, but that means if you see they will you just cancel your attack and block.
1: skillfully outrange them with your longer ranged lance and repetition hoping to catch them making a mistake.
Doesn't work versus infantry that know what they are doing. They will just block every outrange 1v1.
2: Pull out your sidearm and charge your cavalry into them to force their block down, risk getting hit first and losing the chance to attack. Also opening your horse up to take free damage as it ploughs through infantry head on in order to give you the opportunity to hit people for free without them being able to block.
Sidearms on cav are garbage.
You already can hit cavalry as he goes through an infantry crowd, if you have the awareness for it. And I don't mean go for the rider, i mean both rider and horse. You attack them from the sides not the front of course.
Balanced because it stops the currently broken interaction between the outranging people with the lance or bumping down their shield combination.
A cavalry outranging a 1 handed infantry without a spear is fine. I already went over bumping
It also increases the range of tactics available to cavalry by having them actually use the sidearms on horseback every now and then.
No it doesn't as sidearms are garbage. This just means that cavalry will have less options.
Because they no longer can force you to hold up your shield when they are engaging with a longer range weapon while retaining the threat of bumping down your block anyways if you try to do that.
You aren't forced into doing that, just take my previous suggestions you have a lot of options.
If cavalry used their sidearms to be able to bump into people to force down blocks for free damage they risk getting stricken first and losing their attack and they also assuredly risk damage to their horse that is in front of them. The infantry has to decide if they want to gamble swinging against a longer ranged sidearm or stab into the horse charging them. This is no longer taken away because cavalry is holding a lance that outranges you way further.
Trying to outrange infantry as a cav using a sidearm, won't happen. It is so easy to play versus cav that is using sidearm, I can just get freehits on their horse. While they cannot do anything to me.
For anyone saying this would nerf cavalry you're wrong actually. This is a very specific scenario that won't effect 90% of how cavalry engages in it's ideal way. Typically, cavalry, rides around at full speed and wants to stab anyone who isn't paying attention in the back. This is for those rare situations when cavalry doesn't do that. When they want to kill one specific person that is paying attention to them. Because in -this- fight. The game is BROKEN.
Yes that's right it is for rare situations, but I disagree it isn't broken. There are situations where cav is vs inf in a 1 on 1. Usually in skirmish the infantry will be able to make it to the flag, and the cavalry is forced to dismount.
They don't need to fix crouching bro, it is already in the game. It's probably a toggle. Like they could just click a button that has this on or off. I don't even disagree that fixing chambers would be better. The list is simple ways though like, seems chambers don't work very well with the game state as it is and that could be insanely hard to fix. I'll add it to the list though I agree it should be fixed.
Chambers don't work well due to the fact that the hitboxes need to touch rather than just a good timing, The hitboxes don't touch due to 2 reasons mainly, 1: Disconnected hitboxes/hurtboxes. 2: you need to have roughly the same y-axis (height)as the incoming attack, which means that if someone attacks your head you need to jump to chamber. (is my understanding, as ive seen sarranid show me this)
"where they can't be moved to block." My exact quote on the effing vote. What the actual oh my god I can't even engage with how non sensical your reply is .... learn to read? This reply makes me not want to validate your other replies at all because it's so bad. I'll move on, whatever.
"where they can't be moved to block" such as? Versus Archers: Just move properly in a way that makes footshotting/headshotting hard, only on the worst shields you cannot block a footshot by doing downblock. So just move a bit better and it is hard for archer to footshot. This is why I called it a 'skill issue' as you can just move in a way that makes it much harder for archer to do this kind of thing.
If you meant infantry I really don't understand...
I guess you don't use round shields much probably. This is really annoying and happens to me alot, I'm confident this happens to other people. You're in a fight 2v1 or something and you block quickly because you have a shield and it just dives off away from body leaving you completely exposed. It's a frustrating way to die bro you're capping if you say this never happened to you.
When I play sturgia I use varyag, I never have issues blocking. Probably because I use downblock 90% of the time, and only use a sideblock when needed, this is just about experience nothing else. If you fumble your shield direction block it is your own issue.
Are you sure? I don't think so. It's weird that a giant wooden mallet does double the damage against horses that spears do. It does an INSANE amount of damage compared to anything else in the game. I'm actually convinced it's a bug. Have you tested it? This is weird. And silly. What do you mean? Why do big wooden hammers do so much more damage explain how that's fine?!
Yea it is definitely fine, here is why: A cavalry can deal insane amount of damage to me as well, even without couch as a heavy infantry unit I can get ~80 damage from a full speed cavalry, they should be punished for making a mistake same way I am as infantry.
Chambers would help yes, I think that shouldn't be the -only- way. I'm not saying like I take a hit but my swing still goes through. I'm saying I take a hit and then I'm not locked for just enough time to take another hit from something else giving the original swinger just enough time to hit you again before you can block. The problem is, with the correct tempo and footwork, two moderately skilled players completely shut down any single player in the game. Also if I see two swings coming at nearly the same time and block one, it's really weird that the millisecond the other one hits me, my blocking of the second swing is phased out of existence. How about you tell me the benefit of keeping it instead. Why are these interactions not problematic? How does keeping the stun and not solving these issues I've raised make the game better?
Actually that is a fair point, being double hit annoys the living **** out of me as well, id kind of want to see how it would look if there was less of stun
only for blocking after being damaged >5 (as its the damage where u get stun) You should have to redo your block though after being hit I think.
Your attack should remain stunned though if you are damaged