Basically the game needs serious UI options for long-distance management, while also making proper use of governors + their respective garrisons to solve local settlement issues.
As is we already come from a heavy micro-management multi-task to even reach the state where we own a settlement, and once you own it that becomes a chore because you've just earned yourself another 3 layers of micro-management that needs your physical presence. This alone's enough to put heavy restraints on players because if they move away to properly contribute in a war or get stranded by being taken prisoner, their entire fiefdom comes to crumbles, and since the AI doesn't play by the same rules, that's not just an extremely offeding imbalance, it also deters fun-factor from owning land. In fact, owning land's much less effective than doing a full-blown charisma mercenary playthrough, and that speaks louder than a thunderstorm.
I also miss having noble hierarchy and the possibility of distrubution of layered titles like dukes, barons, thanes, etc. I think the game needs that since Warband, and I ain't backing down on it, villages should get their own individual lieges like in Warband, and there must be hierarchical interactions, it would also be a must (again, as in Warband) to always start as a vassal owning only a village, but this time around instead of keeping it, you've ranked so your village's transfered back to their de jure lord who owns it's bound settlement, and it's his prerrogative to land another one in your stead.
Such a system can work as long as we keep internal kingdom politics within the curret horizontal voting system, but dukes should generate more influence, and the target of the system for fiefdom should be that everyone holds at most 2 to 3 fiefs at all times. This would add layers of depth into the game, and could pave the way to create new nobles / clans through companions. It would also make up for the lack of companion slots and companion spawns because there wouldn't be a urgent need to place a billion governors everywhere. Micro-managing companions' nightmarish to say the least. We need more control.
As is we already come from a heavy micro-management multi-task to even reach the state where we own a settlement, and once you own it that becomes a chore because you've just earned yourself another 3 layers of micro-management that needs your physical presence. This alone's enough to put heavy restraints on players because if they move away to properly contribute in a war or get stranded by being taken prisoner, their entire fiefdom comes to crumbles, and since the AI doesn't play by the same rules, that's not just an extremely offeding imbalance, it also deters fun-factor from owning land. In fact, owning land's much less effective than doing a full-blown charisma mercenary playthrough, and that speaks louder than a thunderstorm.
I also miss having noble hierarchy and the possibility of distrubution of layered titles like dukes, barons, thanes, etc. I think the game needs that since Warband, and I ain't backing down on it, villages should get their own individual lieges like in Warband, and there must be hierarchical interactions, it would also be a must (again, as in Warband) to always start as a vassal owning only a village, but this time around instead of keeping it, you've ranked so your village's transfered back to their de jure lord who owns it's bound settlement, and it's his prerrogative to land another one in your stead.
Such a system can work as long as we keep internal kingdom politics within the curret horizontal voting system, but dukes should generate more influence, and the target of the system for fiefdom should be that everyone holds at most 2 to 3 fiefs at all times. This would add layers of depth into the game, and could pave the way to create new nobles / clans through companions. It would also make up for the lack of companion slots and companion spawns because there wouldn't be a urgent need to place a billion governors everywhere. Micro-managing companions' nightmarish to say the least. We need more control.