he was suggesting that you press the damn n button and find the bloody lords.
Are you guys even playing the same game as us? Try
listening when we tell you our ingame experience of how that goes.
Encyclopaedia tells you their last known location. It does not tell you where they are
heading towards like Warband did. This means you can be chasing a lord in circles around the ****ing map, even if you are faster than them, because you never know where they are headed next.
Let's say you are in the field and want to find a lord. The game tells you a lord's last known location is Village A. So you head to village A and update your encyclopaedia, by which time they have already moved on to Village B because they barely spend any time in the village.
Since they could have gone to either Village B or Village C, you can't even try and head them off on their way to wherever it is that they're going because there is a 50% chance you'll be wrong and wind up at Village B only to learn their last known location is Village C.
I only experienced this problem once, briefly, in Warband and not at all for the rest of entire playthroughs, because you could ask people and they would say
"oh, Lord Butterface? he's in the field and heading towards Village C," so you would make a beeline for Village C, rather than having to start at the last place they stopped (Village A). Also because there were usually feasts they would stop at for a good while.
But in Bannerlord it happens ALL THE TIME and yes, I am checking the encyclopaedia, I am trying to guess where the inherently irrational AI will head next, and I am stopping at every village to update my info.
And consistently it means that the process of finding every lord takes as much as multiple more ingame days of travel. Now multiply that by the 100 times you might need to find a lord in a playthrough and it adds up to real life hours of just aimless wandering!
The fetch quests are
not the only reason this is terrible, because you also need to talk to/find lords personally to make marriage offers, to hire minor faction mercenaries (which the AI can do telepathically!), to hunt down particular lords for the "capture an enemy lord" quest, for the main quest, to find faction leaders to join their faction, and most importantly, to recruit vassals.
While you're AT WAR WITH TWO KINGDOMS and you have no time to be wandering around!
Bannerlord is already a grindy as **** game. There is no reason to spend so many words arguing against the people who want to take out needless boring grind from it. Just let me know where lords are going!