zACz
Recruit
Good afternoon to everyone who reads this.
Every friend of mine who has played at least a little or is familiar with this series of games would gladly buy the game if it had co-op.
Mount and Blade is a great game. It has something to do for many tens of hours.
And at the same time it is strange that at least the simplest version of the cooperative is not implemented in such a game.
I ask the developers to add the simplest version of the cooperative.
It is enough to make the opportunity to be a companion in the Host group.
Let everyone watch the action of the host on the map, in dialogues, in the market.
And in battles, in the city, in events (ambushes) they fight as companions.
It's all!
You don't need to do something very complicated - as many people have written that they want, so that in the campaign the players can split up and walk on their own ...
This is not necessary, please add the simplest co-op, where I could Conquer Calradia together with my friends!
Your game has incredible potential. The lion's share of your game is a well-developed single player game that cannot be played with friends.
Even with the simplest and most antediluvian co-op, there will be much more players.
An example is the game Northgard.
90% of my friends only bought it after they added the Conquest co-op mode.
And this despite the fact that initially only multiplayer between players was available in it. The Single Player Campaign appeared in it a little later and all efforts were dedicated to the multiplayer.
You have most of the players playing the campaign - co-op in any form is simply necessary for this game.
Every friend of mine who has played at least a little or is familiar with this series of games would gladly buy the game if it had co-op.
Mount and Blade is a great game. It has something to do for many tens of hours.
And at the same time it is strange that at least the simplest version of the cooperative is not implemented in such a game.
I ask the developers to add the simplest version of the cooperative.
It is enough to make the opportunity to be a companion in the Host group.
Let everyone watch the action of the host on the map, in dialogues, in the market.
And in battles, in the city, in events (ambushes) they fight as companions.
It's all!
You don't need to do something very complicated - as many people have written that they want, so that in the campaign the players can split up and walk on their own ...
This is not necessary, please add the simplest co-op, where I could Conquer Calradia together with my friends!
Your game has incredible potential. The lion's share of your game is a well-developed single player game that cannot be played with friends.
Even with the simplest and most antediluvian co-op, there will be much more players.
An example is the game Northgard.
90% of my friends only bought it after they added the Conquest co-op mode.
And this despite the fact that initially only multiplayer between players was available in it. The Single Player Campaign appeared in it a little later and all efforts were dedicated to the multiplayer.
You have most of the players playing the campaign - co-op in any form is simply necessary for this game.