Derguz
Recruit
Hey all
I've recently made a character where I spent the better part of 100 hours grinding the different skills, and I have to say that I find some of the skill progression extremely unbalanced. Due to the bonus' in Athleticism I kinda understands why it has such a large grind behind it, however I grinded my character to 250 in athleticism, and then started grinding riding (if any1 is interested in grinding athleticism you should always start with that one) and despite the bonus to learning was practically gone (I have 250 in two-handed, 100 in one handed, 100 in polearms, 250+ in bows, 100 in javelins etc) I got 120 skill points from the first battle on horse with only 11 kills.
That just doesn't seem balanced to me since if you're on a horse you're generally a lot safer in battle than when you're on foot - the risk is much smaller and your ability to determine the battle is a lot greater.
Am I the only one who finds this to be a balancing issue?
I've recently made a character where I spent the better part of 100 hours grinding the different skills, and I have to say that I find some of the skill progression extremely unbalanced. Due to the bonus' in Athleticism I kinda understands why it has such a large grind behind it, however I grinded my character to 250 in athleticism, and then started grinding riding (if any1 is interested in grinding athleticism you should always start with that one) and despite the bonus to learning was practically gone (I have 250 in two-handed, 100 in one handed, 100 in polearms, 250+ in bows, 100 in javelins etc) I got 120 skill points from the first battle on horse with only 11 kills.
That just doesn't seem balanced to me since if you're on a horse you're generally a lot safer in battle than when you're on foot - the risk is much smaller and your ability to determine the battle is a lot greater.
Am I the only one who finds this to be a balancing issue?