Hey,
@Duh_TaleWorlds , just thought about one thing, maybe you could tell us something about it...
My question is about quests. There are a few points I'd like to ask you about:
1) I can't even recall the last patch with new added bunch of quests. Sure, 1.7.0 and 1.8.0 were great in the scope of gameplay-wise features, but the current amount of quests in the game and their repetitivness makes me wonder if the team plans to add more of them in the nearest updates, or the main focus now is making more maps and focusing on battles and other general stuff?
2) More specific question: right now, being of a faction cuts off a possibility to accept some lord quests (mostly, "fetch"-type quests, but still). So, in general, you lose some without offering some new ones in return. Are there any plans to make a King-only quests to compensate the described above situation?
3) This one may be tedious, but still, I am really interested: I remember you mentioning (in some other topic, "Quests are boring" if I remember correclty), that quests actually affect some settlements' stats (Prosperity, security, etc.), but the info about these effect is actually nowhere to be found. Could you please share a list of effects for quests available in the game? Right now I only know that "
Village needs tools" boosts a village hearth rate, "
Village needs grain" boosts town prosperity, but what about others? What are the effects of the town quests? If I help only gang leaders, will this affect the town somehow, or their quests serve only the purpose of boosting their power stats? The same for merchants/artisans. What about the lord/lady quests?
As I said, the third paragraph may be a bit tedious to answer, yet this info could be super useful for managing your own settlements' prosperity and for cutting down the enemy ones. Thank you.