my testing showed the opposite - Both profits and survivability is up
[SPOILER[
My sample size is of course smaller, so I guess I was just unlucky.
my testing showed the opposite - Both profits and survivability is up
[SPOILER[
I ran 200, small but I think I decent size to get a rough idea of where it liesMy sample size is of course smaller, so I guess I was just unlucky.
Yea, and I got like 4 and after all of them got captured before hitting break even I didn´t bother anymore .I ran 200, small but I think I decent size to get a rough idea of where it lies
This is just an example,I am sure there are beter ideas out there to support the main argument for understandable conditionsWith the current system of receiving a random fief this would've brought more pain rather than a feeling of "life" into a game.
It is acknowledged by devs but if no bug report was done then you could create one.Smithing is not saving any learned parts on save & reload - all my parts gone! Not on Known Issues list.
It is acknowledged by devs but if no bug report was done then you could create one.
haha yes the one with the fishwives would really smelt her heartI just want to sneak in with the handmaiden to meet my future wife and recite poetry I learned at the tavern a minute ago.
nice that would be great ,I am for what MostBlunted and Lesbosisles are suggesting: There should be clear conditions, so you can work your way towards it.
examples:
- you should own a town before you can marry into a high tier clan.
- you should own a castle before you can marry into a middle tier clan
- high relations with the clan
- have a curtain amount of money (not payment, but as proof that you can provide for your family)
- capture a noble from an opposing faction (from target clan) to prove you are a capable warrior.
- etc:
with luck tomorrow or whenever the first hotfix patch shows up i guesswhen will this get fixed?
its a pretty major / game-breaking bug
That's honestly a very good suggestion @kreamy have you made a suggestion thread for this one?It would be great if there was a faster early-late/mid-game quick start for players!
Nah they gave 1stinky castle and kept several fiefs I took. Now I own a whole faction of land and they pay me. I've only done one game on 1.8, but in 1.7.0-2 it could vary wildly how much they would let me have. I had a couple games where they would let me keep everything (up to like 8 fiefs, then no more) and a couple where they were misers only giving 1 fief.
I guess I´ll never understand how someone wants to skip the fun part of Bannerlord and go straight to the boring endless same battle part.It would be great if there was a faster early-late/mid-game quick start for players!
It's seems somewhat of an improvement in normal battles, but I'm not sure exactly where they're spawning... but the fact I'm not seeing them spawn in a pile of enemies and die is a big improvement. however, in siege attack there is some weirdness, such as they spawn close to the walls, even if you are near the starting side of the map. So if you enter the siege and retreat you party, a some reinforcements spawn far ahead of you. It's kind of funny.I have a question about the new reinforcements deployment system. anyone had a chance of testing it? does it work?