Demand Value Changes (base demand,luxury demand)
Grain 100,0 -> 140,0
Fish 32,0 -> 15,15
Meat 36,12 -> 19,50
Cheese 21,7->10,20
Butter 12,4 -> 10,25
Grape 9,3 -> 5,20
Olives 12,4 -> 5,20
DateFruit 12,4 -> 7,32
Oil 15,5 -> 17,30
Flax 10,0 -> 10,20
Linen 30,10 -> 20,25
Wool 12,0 -> 12,0
Cloth 12,6 -> 12,6
Cotton 8,2 -> 10,3
Velvet 14,7 -> 15,32
Wood 4,0 -> 10,10
Iron 3,0 -> 10,20
Salt 15,5 -> 25,25
Silver 8,4 ->10,20
Hides 33,11 -> 30,15
Clay 16,0 ->8,5
Beer 39, 13 -> 23,20
Wine 9,3 -> 15,30
Tools 30,10 -> 30,30
Pottery 15,5 -> 22,20
Leather 20,10->25,10
Fur 20,10 -> 10,38
Jewelry 24,12 -> 15,32
Base Value Changes
Jewelry 300 ->600
Cotton 70 ->80
Clay 20 ->18
Pottery 100 ->200
Linen 90 ->200
Leather 200 ->250
Velvet 250 ->500
Beer 50 ->100
Wine 100 ->75
Oil 120 ->210
Fur 120 ->400 (fur weight 15 ->10)
Tools 100 -> 200
Hides 60 ->50
Workshop Expenses
-The daily expense value should be the same for the player and AI.
-Workshop daily expense have been increased from 20 to 100 denars.
Workshop Conversion Speed And Output Values (conversion speed is how many production runs a workshop makes in a day, output count is the amount of good a workshop produces in a production run)
-Brewery
Conversion speed 8->3.5
Output count 1->2
-Velvet weavery
Conversion speed 2->0.75
Output count 1->2
-Linen weavery
Conversion speed 4->2
Output count 1->2
-Wine press
Conversion speed 5->2.5
Output count 1->2
-Pottery shop
Conversion speed 4->2
Output count 1->2
-Olive press
Conversion speed 5->2.5
Output count 1->2
-Wool weavery
Conversion speed 2->1
Output count 1->2
-Tannery
Conversion speed 2->1
Output count 1->2
-Wood Workshop
Conversion speed 5->2.5
Output count 1->2
-Smithy
Conversion speed 3->1.5
Output count 2->4
-Silversmith
Conversion speed 1->0.75
Output count 2->2
Overall workshop produce roughly the same amount of goods but consume less raw materials.
Frequency Changes:
-Tannery and brewery frequencies =1
-Increased other workshop frequencies to 2
-Frequency affects the workshop types chosen at the start of the game, this is a simple balancing change.
Artisan Production
Artisans won't produce the trade goods below
-Linen
-Beer
-Leather
-Jewelry
Before game start production
-Number of village production cycles before game start was decreased from 20 to 5
-Number of workshop production cycles before game start was decreased from 20 to 5
Village Daily Production Changes
Grain 45 -> 50
Lumberjack 20 -> 18
Claymine 20 -> 10
Saltmine 12 -> 15
Ironmine 12 -> 10
Fisherman 32 -> 28
Vineyard 20 -> 11
Flaxplant 24 ->18
DateFarm 10 -> 8
OliveTrees 16 -> 12
SilkPlant 6 -> 8
SilverMine 4 -> 3
Trapper 5 -> 1.4
Price Control Changes: We added price control to workshop behavior. With this change, a workshop will not make a production run if it's not going to be profitable or break even with local market prices.
These changes won't be applied to the artisans or equipment production of workshops and they will continue their productions regardless or profits.