From what i've played in e1.7.2, it seems to me that Aserai and Sturgia consistently get screwed over by anyone who has a high armor rating. With Blunt damage being the best way to counter heavy infantry, heavy cavalry, or the Khuzait Khan's Guard, here's the options that both factions have:
Aserai
Tribal Warrior w/ Aserai Mace
Veteran w/ Aserai Heavy Mace
Sturgia
Berserker w/ Maul
Aserai admittedly has a somewhat better chance against armored opponents compared to Sturgia, though I feel like with so few options compared to other factions, I think it's fair to say that these two factions can be easily outplayed as a result of needing to overrely on these particular units for blunt damage when going against heavily armored opponents. I think both factions could have their options for blunt attacks be expanded, especially Sturgia since the Maul is so painfully slow that most one-handed weapons can outswing that thing.
Perhaps the following could work?
Guard
Improved Armor replaced with Quarterstaff, Sturdy replaced with Improved Armor
Reason: There's no reason to use the Tabar at all since Sturdy does basically the same thing as Improved Armor. Pickingeither the Two-Handed Sword or Bardiche as your Perk 1 with Sturdy being your Perk 2 allows you to have better armor and a better weapon simultaneously. As for how the staff would be balanced, I imagine it'd have a swinging speed around the mid-80s and a reach of 145, with a swinging damage around the low 50s, and a low 20s blunt stab. I imagine a weapon as described could also work as a bastard polearm, allowing the Guard to use the Quarterstaff as a one-handed thrusting weapon upon acquiring a shield off a dead player.
Hunter
Sturgian Sword replaced with Sturgian Light Mace
Reason: I can understand a Shield Perk downgrading your bow, though the Sturgian Sword that comes with the perk feels like it actually downgrades your Raider Axe since it has a weaker swing, slightly less reach, and doesn't deal bonus damage to shields. I think a blunt weapon would feel more like a sidegrade to the default axe when swapping out the longbow for a shield.
TODO: Brigand blunt weapon. I feel like a basic wooden cudgel reinforced with a steel frame wouldn't look out of place with the Brigand's aesthetics, though the perk setup doesn't really give much leeway for that.
Aserai
Tribal Warrior w/ Aserai Mace
Veteran w/ Aserai Heavy Mace
Sturgia
Berserker w/ Maul
Aserai admittedly has a somewhat better chance against armored opponents compared to Sturgia, though I feel like with so few options compared to other factions, I think it's fair to say that these two factions can be easily outplayed as a result of needing to overrely on these particular units for blunt damage when going against heavily armored opponents. I think both factions could have their options for blunt attacks be expanded, especially Sturgia since the Maul is so painfully slow that most one-handed weapons can outswing that thing.
Perhaps the following could work?
Guard
Improved Armor replaced with Quarterstaff, Sturdy replaced with Improved Armor
Reason: There's no reason to use the Tabar at all since Sturdy does basically the same thing as Improved Armor. Pickingeither the Two-Handed Sword or Bardiche as your Perk 1 with Sturdy being your Perk 2 allows you to have better armor and a better weapon simultaneously. As for how the staff would be balanced, I imagine it'd have a swinging speed around the mid-80s and a reach of 145, with a swinging damage around the low 50s, and a low 20s blunt stab. I imagine a weapon as described could also work as a bastard polearm, allowing the Guard to use the Quarterstaff as a one-handed thrusting weapon upon acquiring a shield off a dead player.
Hunter
Sturgian Sword replaced with Sturgian Light Mace
Reason: I can understand a Shield Perk downgrading your bow, though the Sturgian Sword that comes with the perk feels like it actually downgrades your Raider Axe since it has a weaker swing, slightly less reach, and doesn't deal bonus damage to shields. I think a blunt weapon would feel more like a sidegrade to the default axe when swapping out the longbow for a shield.
TODO: Brigand blunt weapon. I feel like a basic wooden cudgel reinforced with a steel frame wouldn't look out of place with the Brigand's aesthetics, though the perk setup doesn't really give much leeway for that.
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