My only issue is the perceived 'haughty' tone of asking us to search your nickname to prove you know more about this game than others,
First i never stated i know more than others. that was your perception.
Second i was replaying to a person ( not you or anyone else ) addressing me personally ( about how long i have followed the game for ). That implies anyone else is not involved. imagine being in a public place and you interrupt 2 people having a conversation to state your opinion. you have the right to state your opinion but it's something the 2 people didn't ask. I would find that to be quite rude.
but even if you have +4K hours or post vids, doesn't mean your opinions are inherently more 'pertinent' than someone playing only 10 hours solely based on that.
Never stated that in this post for sure. My first replay was given to inform and answer WHIT FACTS to a "question". i never claimed that i know more than the person i addressed in the first place or the one i was replaying to or that my opinion is more valuable. it was only the best way to prove for how long i have been following the game and i know no better way than using factual data to prove such a thing.
And honestly speaking 10 hours wouldn't even be enough to make a guide about all the features and mechanics of this game. If you said something like 500 i would have taken that more seriously. you can learn a lot of this game by that point, maybe not being excellent but knowledgeable yes.
This all conversation is flying way over your head. I know first hand writing isn't the best way to comunicate but you are assuming things the writer never intended.
Not really. Its possible to spend thousands of hours faffing about in a game, just like its possible to spend a dozen hours looking deeply into things.
10 Hours in a game like this is not going to teach you much. just to think it takes 18 hours to get to a clan tier high enough to start your own kingdom is all you need to know. There are simply too many features that that timestamp can't realistically let you experience, let alone getting knowledgeable. Bannerlord is one of the toughest learning experiences you can encounter as a new player.
But they chose to spend some of that time on console port.
So what? Console gamers should't enjoy the game in your opinion? You know how many people ask me if the game is on consoles yet? plenty. That proves there is a market and people that want to experience the game. Also not to be a douche or anything but oftentimes game ports are done by dedicated studios so it's unsure if TW is dedicating even one of their devs to actually work on the porting.
as far as i can tell TW seems more on the indie side of things than professional. They have no deadlines to care about and can take the time they need. In my opinion this makes for a great workplace but not the most productive one.
the problem in games is not how many devs you got but the opportunity cost of implementation: so the time it takes.
Long story short: Coding is complex. especially when you do it in a sloppy way the first time. ( It's no secret Bannerlord code is not the greatest to be ever made )
The problem is that Taleworlds' staff are ignorant of mods and their popularity. They don't even play their game. They are highly resistant to outside ideas and mostly do what they thought of themselves, however inferior it may be compared to player suggestions about game design.
i don't agree with that. Not being vocal doesn't mean disregarding. TW, more than likely, knows better than us what players want but also they stick to what they want the game to be so they have to find the right balance on that regard. Also opportunity cost once again is a factor. i am sure some great futures are just waiting to be announced but it's not the right time yet.
Some of the futures added or some of the changes happened because of the community suggested them so we know they listen. Some want them to listen more but in my opinion they aren't doing a bad job on that side.
On the "they don't play their own game" we have seen countless posts from Community menagers and Devs stating they don't like some of the features themselves or that they would like to see some changing. Once again that's something private we have no idea about but it's unlikely to think they don't play their game when a large majority of the team develops it on a daily basis.
A cook might work in a restaurant, eat their food every day and yet never go there for a dinner. doesn't mean he doesn't know what's good or bad about the food. Does it?
If they didn't play in their free time i wouldn't blame them for wanting to spend their time away from their work. people have families and loved ones, hobbies and so on. Devs are people too, they are far from perfect but also far from the worst teams i have seen.
I have played some games where patches came once an year, no dev interaction with players and yet the patches were brilliant and worth the wait.