The real source of people's frustration here isn't really that Taleworlds is having holidays.
People are actually frustrated because
A: From the
severe lack of progress in the last
nearly half a year, it seems like many Taleworlds employees- a handful of hardworking individuals aside - are treating their work time as holiday time.
This is backed up by Taleworlds' Glassdoor reviews, where frustrated employees complain about widespread procrastination; or satisfied employees talk about the total lack of deadlines. We can see the evidence for ourselves: Nothing happening. Maybe it's one lazy department holding up another hardworking department, or something, I don't know, but ultimately there is a problem inside TW.
B: You can't say we haven't been patient. This game's development has already taken
nearly 11 years. For comparison, games
usually take 1-5 years in development. Duke Nukem Forever, the widely mocked example of terrible game development management, took 14 years in development.
Personally, I just want this game to be fun, work properly, fulfill its promises, and be an all-around improvement on Warband. But with the current rate of progress (a very small amount of improvements in 6 months), who actually knows how many more years that's going to take?
C: Lack of transparency and communication as to the
specific reasons behind delays - "blocker issues" is no longer good enough after a 2 month wait - and lack of information on what's actively being worked on and what concrete plans are in place to solve certain issues.
Speaking of holidays, I should take a holiday from checking this forum to see if anything has happened, and finding nothing