Love that you are addressing the balance issues. I may suggest a few imbalanced problems that you might have missed though:
-> Aserai mamluke's armor is still too low and weapon is short, especially huge deal in tdm/siege/battle modes. You might wanna buff it a little more or decrease price.
-> Xbow's weapon and armor must be nerfed. You did armor reduction for other elite archer units, why not for xbows as well. And you didn't address the too fast reloading speed of xbows and accuracy of them. They are a huge bummer in siege/tdm modes, where crossbows will single shot you across the field easily and then hide behind barricade and reload very fast, then repeat.
-> Berserker's cost is too much, they can die with 1 hit and considering sturgia has no looter perk, they are not a wise choice usually. I think they should be cheaper and their hammer must be buffed, they are too slow and cannot break through shields most of the time.
One other thing that is annoying is, shields cover more areas than their visuality and it is very unfortunate in multiplayer, since there is no way to know until where the shield will protect the bearer. Would be better if shields were bigger but they only protect exactly where its showing.
-> Aserai mamluke's armor is still too low and weapon is short, especially huge deal in tdm/siege/battle modes. You might wanna buff it a little more or decrease price.
-> Xbow's weapon and armor must be nerfed. You did armor reduction for other elite archer units, why not for xbows as well. And you didn't address the too fast reloading speed of xbows and accuracy of them. They are a huge bummer in siege/tdm modes, where crossbows will single shot you across the field easily and then hide behind barricade and reload very fast, then repeat.
-> Berserker's cost is too much, they can die with 1 hit and considering sturgia has no looter perk, they are not a wise choice usually. I think they should be cheaper and their hammer must be buffed, they are too slow and cannot break through shields most of the time.
One other thing that is annoying is, shields cover more areas than their visuality and it is very unfortunate in multiplayer, since there is no way to know until where the shield will protect the bearer. Would be better if shields were bigger but they only protect exactly where its showing.