Cenobite
Banned
After waiting sometime for patches i've started too get back into the game, starting my adventure from scratch in a normal standard singleplayer with zero mods just the base game at it's current patched level and i have noted some good & bad things about Bannerlord compared to the older games which i had played extensively over the years from the start of the Mount & Blade days back when the game was fairly basic with no quests or diplomacy, no smithing or crafting, towns were basic, factions were boring and the game was just a bare structure that over the years updates from Taleworlds & mod creators had changed into something special in gaming, as new things had been added to the base game over the years with the different versions i'm glad to see the new game Bannerlord being produced in a new engine with Direct X 11 and up because direct X 9 had it's limits, the game looks great now on high end machines with good 12gb Vram cards and runs smoothly in most cases, but i have noteced some changes that are good like the implementation of crafting, realistic towns & villages, maps are large enough to get lost in compared to the way the game started out years ago with M&B, everything just feels more realistic with current day graphics & coding but the older games with vast player built worlds still have many benefits this game doesn't while the developers have changed the way the skill system works which was the last thing i thought needed changing and i can't say yet for sure if that was a good move or not because i liked the system from the first 2 games M&B and Warband, i see now many skills have been removed or been replaced by selectable abilities along some new skill tree with some fancy graphics which i think was a step backward for the game, a big loss on how the character developed from older games which i enjoyed. The fact you could choose more of your own skill sets from a vast array of skills instead of having a few basic skill trees with dumbed down abilities, i really miss skills like Ironskin where leveling that up gave you extra hitpoints, i do like the fact skills have more abilities as you increase skill level in the new system but i still find it lacks in so many ways compared to the old skill set, seems in the new system i find myself putting Focus points into area's that i'm not using because i'm limited by being maxed out in focus, this new system bothers me as the old system broke everything down too skill and attribute and as you leveled & used the skills you improved them then unlocked skill caps so you could level them higher with better attributes and proficiencies points, now i have this weird Focus Point system in Bannerlord which i'm not sure if i like, mainly because my stats are limited which wasn't the case for the older game, I used to create mods for the older games so i know a bit about the older games mechanics & you could range stuff in config and other settings, skill cap was 999 with 700 character levels tho the skill numbers may not be practical for game purposes after a certain level but all played a roll in battlefield modifiers so really high skill would make you more immune to negative effects of other skill levels that effect your base range of skills, either way you could level old characters the way you wanted is my point and were not limited the way you developed all those skills, I also don't like the new Tier system for Weapons & Armor, while it gives the game more of a MMO system feel i can't say it was even required it just again limits what you can use when it was only attribute requirements for certain things as they improved in quality, you might require 4 agility to ride a certain horse for example, The addition of Tiers makes somethings clearer but the system wasn't really needed it just clarifies things more but also put's harsher limitations on player progression which makes the game less fun.
Some changes to weapons that i don't like, stuff like Throwing Weapons, having a very low stack amount making them pointless to take on the battlefield because stacks starting at 4 is just set way too low for practical purposes, makes them a useless weapon as they are now because the stack is so limited at low levels, if developers nerfed throwing because of Multiplay then that breaks many units danger level, in Singleplayer you can see units that were quite powerful now much weaker because they lack the throwing spears, Sea Raiders for example run out of ammunition quickly after circling them a few times on horseback with a single character where older games they were much more deadlier because they could throw alot more Axe's & Spears, they just have a better shield skill in Bannerlord and lack the ammo to be any real danger on the map, i do not want my character or any hero companion to waste space on a weapon slot that only stacks 4 or little more ammo in space what could be better used by other weapons like Bows or Crossbows. Weapon slots are valued space so having 4 stack throwable items in this game is pointless when facing possibly hundreds of enemies, the developers could at least raise that stack value to 15 as a base value then any additions stack value to make or quality plus perks from skills being at high level.
Also i don't see the Encyclopedia with all the details of every character & town on map with last known location and there is no LOG for history, sometimes that's good to refer too if too much scrolled up in daily news, you might miss a faction going to war so the history log was useful for that kind of stuff i don't see this in Bannerlord.
There are a few other things but these are my main gripes & likes for now.
Some changes to weapons that i don't like, stuff like Throwing Weapons, having a very low stack amount making them pointless to take on the battlefield because stacks starting at 4 is just set way too low for practical purposes, makes them a useless weapon as they are now because the stack is so limited at low levels, if developers nerfed throwing because of Multiplay then that breaks many units danger level, in Singleplayer you can see units that were quite powerful now much weaker because they lack the throwing spears, Sea Raiders for example run out of ammunition quickly after circling them a few times on horseback with a single character where older games they were much more deadlier because they could throw alot more Axe's & Spears, they just have a better shield skill in Bannerlord and lack the ammo to be any real danger on the map, i do not want my character or any hero companion to waste space on a weapon slot that only stacks 4 or little more ammo in space what could be better used by other weapons like Bows or Crossbows. Weapon slots are valued space so having 4 stack throwable items in this game is pointless when facing possibly hundreds of enemies, the developers could at least raise that stack value to 15 as a base value then any additions stack value to make or quality plus perks from skills being at high level.
Also i don't see the Encyclopedia with all the details of every character & town on map with last known location and there is no LOG for history, sometimes that's good to refer too if too much scrolled up in daily news, you might miss a faction going to war so the history log was useful for that kind of stuff i don't see this in Bannerlord.
There are a few other things but these are my main gripes & likes for now.
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