Banners?
At this point, I say that we can just rely on mods for banners and other nice stuff.Banners?
Have you considered having siege gear go into reserve by default so the AI can deploy a full array at once (as the player does) to get around the issue of the AI building and loosing it's siege gear and never attacking because of this loop?
Oh nice suggestions. But not part of TheVision™ , sorry ...If the AI abandons a siege the siege gear would still be there but slowly decaying/degrading until it's disappeared. Other armies could swoop in, use the remaining gear and continue the siege.
The seize of the garrison from the sieged target could determine the rate at which the siege gear decays.
no noOh now that's juicy.
If the AI abandons a siege the siege gear would still be there but slowly decaying/degrading until it's disappeared. Other armies could swoop in, use the remaining gear and continue the siege.
The seize of the garrison from the sieged target could determine the rate at which the siege gear decays
Why would the garrison let the siege gear just sit around in front of their settlement waiting for it to be used against them by someone? Seems completely illogical to me.If the AI abandons a siege the siege gear would still be there but slowly decaying/degrading until it's disappeared. Other armies could swoop in, use the remaining gear and continue the siege.
The seize of the garrison from the sieged target could determine the rate at which the siege gear decays.
Which is why the size of the garrison decides the rate of decay. If the garrison has to march out of the gates to destroy the equipment they open themselves up and are vulnerable. Now mind me, the siege equipment wont stay out of days but it also wouldnt immediately disappear as soon as an AI decides to yeet themselves to a new objective and then yoinks back when that seems less attractive and gets stuck in a siege building loop.Why would the garrison let the siege gear just sit around in front of their settlement waiting for it to be used against them by someone? Seems completely illogical to me.
I think that realistically the defenders would demolish the siege engines within at most hours after the besiegers leave. I dont think the risk of exposure is something too significant, when in sieges a *common* practice was to sally forth to destroy those even *during* the siege, while the besiegers are actively trying to breach your defenses. Not doing so immediately after they left makes no sense to me.Which is why the size of the garrison decides the rate of decay. If the garrison has to march out of the gates to destroy the equipment they open themselves up and are vulnerable. Now mind me, the siege equipment wont stay out of days but it also wouldnt immediately disappear as soon as an AI decides to yeet themselves to a new objective and then yoinks back when that seems less attractive and gets stuck in a siege building loop.
The amount and variety of crazy siege bugs never ends! I'm too tired to clip it out ATM but tonight I kept seeing flaming arrows in the sky during an offensive siege and then I find my khan's guard somehow has a fire ballista att the back of the map? I didn't build it and my engineer does not have the perk that gives you a free ballista! But I got it on tape and will report it tomorrow?? Also got good footage of getting stuck in wall and enemies stuck in unreachable locations, both requiring the siege to be retreated.The discussion about the siege engines is wasted time...as if TW will consider a change for whatever reason. But in this case that´s fine, the game has enough major issues that needs to be resolved.
+1Have you considered having siege gear go into reserve by default so the AI can deploy a full array at once (as the player does) to get around the issue of the AI building and loosing it's siege gear and never attacking because of this loop?
I think the real solution to this problem is stopping the stupid game of ping pong that besiegers, and really just armies in general, tend to play as they constantly reevaluate their objectives.
The discussion about the siege engines is wasted time...as if TW will consider a change for whatever reason. But in this case that´s fine, the game has enough major issues that needs to be resolved.
I know, but I see a difference between changing existing stuff (armor system / placing siege engine into reserve, which has at least a very low chance of happening) and adding new stuff (won´t happen anyway unless already announced in the "roadmap")To be frank, most discussions held on these forums are wasted time. We're contributing nothing to the process since it all falls on deaf ears. We're all speaking in hypotheticals.
I know, but I see a difference between changing existing stuff (armor system / placing siege engine into reserve, which has at least a very low chance of happening) and adding new stuff (won´t happen anyway unless already announced in the "roadmap")
The amount and variety of crazy siege bugs never ends! I'm too tired to clip it out ATM but tonight I kept seeing flaming arrows in the sky during an offensive siege and then I find my khan's guard somehow has a fire ballista att the back of the map? I didn't build it and my engineer does not have the perk that gives you a free ballista! But I got it on tape and will report it tomorrow?? Also got good footage of getting stuck in wall and enemies stuck in unreachable locations, both requiring the siege to be retreated.
This might also increase trading skill if you are neutral. At least one more option to level it up and make it slightly less boring.On top of it, sieging army leader should have dialogue option to buy food from player. Siege camp traders were essential in medieval times