five bucks
Knight at Arms
It would necessarily require a readjustment of the AI as well as for the damage/protection calculation. The AI of the single agent when operating at high tiers + high weapon skill is already quite competent in Native, so only a small boost in the tiers is needed overall. In my opinion, what needs to be adjusted is the group AI... I'm tired of talking about it here.
It would be as "easy" as looking for an analogy to what the RBM guys propose in their AI module, where the agents keep a vital space, keep a better shape of the formation and attack, defend and retreat in block.
Applying that, Taleworlds would be making a very large group of players happy in both SP and MP and at the same time not altering the playable experience of those players who feel overwhelmed by micromanagement who still can use the delegate command or the simple f1+f3.
I agree that a small number of well-trained and well-armoured units can stand up to a larger group of less armoured and with less experienced weapons proficiency. Here is a RBM video test of 50 Legionaries vs 950 Looters with an ending that should surprise no one.
Check this:
Interesting.
Regarding that video, my thoughts are that a good way of balancing Bannerlord units is to use their tier as an indication of roughly how many T1 Recruits they can fight at the same time, without the use of special tactics.
So a T5 unit should be able to simeltaneously take on 5 T1 recruits (on average, success not guaranteed). If you had 10 Legionaries, they could usually kill 50 Recruits before dying.
I think this would be a good, easy to remember standard for balancing that makes higher tier units feel useful, makes them worth their 6X higher wage cost, but isn't too drastically unrealistic.
And perhaps Looters and Farmers could be something slightly lower than T1, such as "Tier 0.5" or "Tier 0.75".
The result of that battle appears to be 50 Legionaries killing 400+ Looters before losing, defeating nearly 9X their number, which seems pretty good and close to what I want. Maybe a bit high. A middle ground somewhere between vanilla and RBM, but closer to RBM, would be ideal for me.
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