Marajah
Regular
nopeAnyone else annoyed by how easy it is to recruit noble troops now?
nopeAnyone else annoyed by how easy it is to recruit noble troops now?
The middle point is what's needed.Pepperidge Farms remembers when people were *****ing about not enough Nobles, now it's too many.
For ****'s sake lol
Just playing in a natural way you can capture several fiefs at least by then as once you get rank 2 you can join faction you can easily get a large enough army to do it, even with modest player skills. This is of course counting on rank 2 at say 40 days or less, giving you plenty of time to gain some influence and get busy before 90. Some players act like it's more complicated but you can get it pretty fast just fighting and tournaments to rank 1, then merc and fore recruit villages, easy lords if you see one, easy to get by day 40.So basically, any player is capable of capturing close to that number of fiefs in a 90 day period without exploits. Do you disagree?
3 or 4, alone as a solo clan. But now that you need to deal with security and loyalty it's not useful to rush fiefs early. Back in the day it was like taking candy from a baby, walk up with 40 HA, they sally out, run and gun, retreat and repeat, fief all mine with no siege fight. Walk up to the next enemy lord you see pay him 5$ for peace, do it all again at your pleasure. Now it's better to be more developed to actually make a faction for policies ASAP and to plan on actually crushing the faction outright.how many fiefs have you conquered by day 90?
Thats just it. You could take fiefs early, but why would you, there is little benefit to it.Just playing in a natural way you can capture several fiefs at least by then as once you get rank 2 you can join faction you can easily get a large enough army to do it, even with modest player skills. This is of course counting on rank 2 at say 40 days or less, giving you plenty of time to gain some influence and get busy before 90. Some players act like it's more complicated but you can get it pretty fast just fighting and tournaments to rank 1, then merc and fore recruit villages, easy lords if you see one, easy to get by day 40.
3 or 4, alone as a solo clan. But now that you need to deal with security and loyalty it's not useful to rush fiefs early. Back in the day it was like taking candy from a baby, walk up with 40 HA, they sally out, run and gun, retreat and repeat, fief all mine with no siege fight. Walk up to the next enemy lord you see pay him 5$ for peace, do it all again at your pleasure. Now it's better to be more developed to actually make a faction for policies ASAP and to plan on actually crushing the faction outright.
Target: SturgiaI didn't say grabbing fiefs early though, just was talking about how much you can accomplish in a 90 day period of campaign time
default is up to player and choice, if you don't want to use it, simple don't use it. take away freedom of gameplay from player is more harm than good or limited gameplay may cause other player bored with game, since not everyone had same taste of gameplay rule, so more freedom is better so it's leave to player's choice how gameplay is played, rather than limited for few's favorite rule of gameplay because all player's personal gameplay rule is not same mind, same interesting.I should say glancing through this thread I find myself agreeing with five bucks. We definitely need the elites dialed back. They're my favorite troops, but I want them to stay special not be the default units for a player.
Your post is absolutely full of strawman arguments so I'll stoop to the same low.default is up to player and choice, if you don't want to use it, simple don't use it. take away freedom of gameplay from player is more harm than good or limited gameplay may cause other player bored with game, since not everyone had same taste of gameplay rule, so more freedom is better so it's leave to player's choice how gameplay is played, rather than limited for few's favorite rule of gameplay because all player's personal gameplay rule is not same mind, same interesting.
This is really rich. Because you completely lack any form of attention span, you accuse other people of lacking self control.I don't think sacrifice that freedom for benefits of few, hardcore or one who are unable had no self control when come to gameplay is worth it.
Where is the evidence to back this statement up? Have you done a survey of ~300 M&B players asking them whether they like the current state of noble recruitment?Casual gamer isn't interesting in that kind of limited gameplay
It isn't a buff or nerf, it's a change in quantity.As I said before, it's better to buff normal troop, not nerfed those noble troop. nerfed is not always good thing, and it's better to buff other to keep up
Yeah, in any multiplayer game you will always find a couple of morons who loudly complain and quit when something broken overpowered gets nerfed. However, what isn't as noticeable, but more important, is the core community who will stay around for a balanced game and play it for 20 years if it's well-balanced enough (see the earlier examples given of Dota 2 and Starcraft: Brood War).This had been number of time in many game and it's don't work well in past, couple people losing interesting in the game when too many nerfed
We're asking to reduce the ratio of elite recruits to normal recruits, not to reduce the amount of recruits.There is already people not happy and find it's bored to recruit troop while losing lot of troop already in other post when come to large army fighting short battle already! Like this one https://forums.taleworlds.com/index.php?threads/serious-issue-with-gameflow.450052/
You don't even have to. You literally get +2 recruitment slots in easy difficulty setting, and you can use console commands to cheat yourself troops.since casual people don't seek mod that much
So you agree that limitations in a game are what makes it interesting, and that "more freedom" is not necessarily good.that is way extremely more than what I meant and explain, not that far to point of cheat, cheat and easy is not same thing
I'm not saying that there are more elite troops than normal ones. I'm saying that there are just too many elite troops. Refer to the earlier post. 70% of troops are normal and 30% are elite. I'm proposing it should be 85% normal and 15% elite.In current 1.7, I find more normal troop than elite troops, where town had number of village and town itself that had lot of normal troop and no elite troop there, meanwhile castle don't had any troop but village linked to castle do had elite little more than normal troop that together, but normal troop is still more number than elite do due town and village, and even elite's village linked to castle, it's reasonable balanced and I do not think that many noble since town and village offer normal troop far more than elite do.
Children shouldn't be playing a mass murder game where you kill 10,000+ people anyway. Being old doesn't make it hard to play singleplayer games, one of the posters here (archaicwarrior) is 60 IIRC, and nobody over 80 has ever heard of a "mount and blade". The only disability which would make it hard to play games is being blind.There is Elders, disability and children do play game as well, is part reason why default should be prime easy, while hard is options.
My experience that I saw too many game and knew that common people prefer easy/normal, faster pace game rather than slow, painful hard grinding game that played by few for over my experience 20 years in many different game.
Seriously, I just dont get it. You keep on spewing the same falsehood again and again, even despite the fact that it was you who provided the actual numbers...So you agree that limitations in a game are what makes it interesting, and that "more freedom" is not necessarily good.
I'm not saying that there are more elite troops than normal ones. I'm saying that there are just too many elite troops. Refer to the earlier post. 70% of troops are normal and 30% are elite. I'm proposing it should be 85% normal and 15% elite.
Explain to me where I can find 0.7 of a notable in the game. You couldn't do it before.Seriously, I just dont get it. You keep on spewing the same falsehood again and again, even despite the fact that it was you who provided the actual numbers...
That is not how averages work. An average of 1,7 notables just means that in some villages you will only have 1 notable and in others you will have two or more. The average fundamentally just shows how likely you are to see one case over the other.Explain to me where I can find 0.7 of a notable in the game. You couldn't do it before.
We generally vibrate on the same wavelength you know it, I read you and I agree with you most of the time . However and I get no tired about commenting that perk in my eyes doesn't make any sense... turning bandits into noble/elite troops? excuse me? no, I don't buy it.[...]
3) Make the perk to upgrade bandits to elite recruits comparatively more useful as a supplementary way of getting elite recruits.
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It will barely phase the player in the know how too. They will have a full party of their chosen troops easily and the AI will just always have less.Reducing the amount of elite recruits from 30% to 15% is not going to make the game significantly harder or grindier, because it will apply to the AI as well as the player, so they will be at the same disadvantage.
Averages are an approximation of the actual game situation as well. The player can never actually come across 0.7 of a notable in gameplay.That is not how averages work. An average of 1,7 notables just means that in some villages you will only have 1 notable and in others you will have two or more. The average fundamentally just shows how likely you are to see one case over the other
We use approximation when we are not sure what the true number is. E.g. assuming that on average each village has 3 notables. Its a substitute/best guess of what the true average might be.
But you will never use an approximation when you have the actual number for obvious reasons; the approximation is our assumption on what the true number is.
By all means keep requesting for it to be changed if you think it's too unimmersive. But if they have no plans to remove it, and it helps make bandit playthroughs more viable, it may as well be useful though, no? Better a questionable, useful optional perk than a questionable, useless optional perk.We generally vibrate on the same wavelength you know it, I read you and I agree with you most of the time . However and I get no tired about commenting that perk in my eyes doesn't make any sense... turning bandits into noble/elite troops? excuse me? no, I don't buy it.
I'm tired of grabbing the rope... it burns my hands and it's already late and it's cold outside . Mmmm... it's those design decisions that don't work in my eyes. Decisions like this... just freak out. Cry with me brother.[...]
By all means keep requesting for it to be changed if you think it's too unimmersive. But if they have no plans to remove it, and it helps make bandit playthroughs more viable, it may as well be useful though, no? Better a questionable, useful optional perk than a questionable, useless optional perk.
That's just insane.I'm tired of grabbing the rope... it burns my hands and it's already late and it's cold outside . Mmmm... it's those design decisions that don't work in my eyes. Decisions like this... just freak out. Cry with me brother.
I hate that we never get WHY something is an intended design. What could even be an upside to this? I havent seen a YouTube or Reddit comment that says they love the direction the game is headed. Warband it is, I guessI'm tired of grabbing the rope... it burns my hands and it's already late and it's cold outside . Mmmm... it's those design decisions that don't work in my eyes. Decisions like this... just freak out. Cry with me brother.