Private servers are coming (before release). But there wont be modding support before the full release for multiplayer, as it requires more as "just them files".
*unintelligible screeching*
Dear Nin3, as a mod developer and multiplayer player, I have a question for you.
A few months ago, we (Sword & Musket) and a total of 17 mod project teams came together to write an open letter statement and again expressed our concerns and problems with this statement to Taleworlds. Open Letter to Taleworlds - Mod Custom Servers And we were able to predict the answers we would get from Callum when we mentioned the 4 possible solution about the private servers. While we were in the EA process of this game, we witnessed the server opening in the work done in Betalords also when it was leaked in 1.4.0 "Source" knows as Create a game Feature. Maybe it requires less than "just them files" , I guess you guys could re-enable that Feature for the Public not just for dev-testing, I know there is a big difference between the game development then mod development. I hope the company realizes that these attempts will have a huge impact on the mod community and the mp community. Because now people are really bored and people's morale has really started to drop, and we can also say that there are people who are starting to doubt the company's interest in the players, and we can see this in many people.
Note: No one can wait for server files to be released during Early Access. Of course, it is useful to avoid some mistakes if it comes out after EA. But I belive Create a game feature can be opened to Public use. We as the mod teams are concerned because we can't test of the work we have done for our mods and waiting after release for something already developed probably kills lots of multiplayer modding Teams and we are concerned about this.
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