Great, thanks for the info!This is not intended. We've fixed this internally and preparing the fix for a hotfix.
Great, thanks for the info!This is not intended. We've fixed this internally and preparing the fix for a hotfix.
+ introduced new bug+Patch Update 1.7.1
-Saves now save.
-A crash you never experienced has been resolved
-Majorly updated video processing performance you should expect 0-999 increased FPS
You're welcome
Please clap
+ added UI in encyclopedia (you will never use)+ introduced new bug
+ battanian lady's formal wear's leg armor changed from 2 to 1+ added UI in encyclopedia (you will never use)
Disabled Clan & Kingdom Screen actions in encounters and sieges. (Also in e1.7.0 hotfix.)
+ added UI in encyclopedia (you will never use)
From a QoL point of view this is lovely indeed, from an immersion point of view it's a disaster, i don't want medieval GPS/facebook to tell me everything about everyone and their locations, i want to be invited by my peers to a feast were we can spend some time together outside campaigning season, talk to each other, solve issues and conflicts between lords, woo some pretty lady and dedicate a tournament in her name, maybe start some scheming against that ****ty lord who crossed me or the king who don't value my contributions to the realm and denied me the fourth castle in a row etcI also find it ironic that everyone wants Feasts back, yet in all my 500+ hours of Warband the main point of feasts was to get everyone together to so I can easily find and track down a lord. Well with the Bannerlord encyclopedia this is trivial and very well done.
That was part of it, and not just tracking down one lord/lady, but nearly all of them at once! It was very useful and took a lot of boring legwork out of the game. You could get a whole bunch of marriage proposals and pick up a whole bunch of quests in one place. That's something which Bannerlord lacks.I also find it ironic that everyone wants Feasts back, yet in all my 500+ hours of Warband the main point of feasts was to get everyone together to so I can easily find and track down a lord.
Hahaha we aren't playing the same game. Maybe you're using mods or cheats?Well with the Bannerlord encyclopedia this is trivial and very well done.
You could leave a kingdom or merc contract at any time before, now it says "You can do that " when you're in a pre battle on the map, a prisoner, or sieging a town. SO you can't take a merc contract, besiege a castle, surrender to get husband imprisoned, break contract to get out of jail instantly and prison break him and kill him in the prison. You can't leave merc contract while besieging and be magically sieging as a natural party nobody can attack. You can't leave contract "din-do-nuffin" when a enemy catches you being a stinker, you now have to do it 1 second before he catches you, not nearly as satisfying.I've seen people talk about this and how it's disabling is causing problems, can anyone explain what this screen action is and what it did before it was disabled?
Wasn't it said in the context that they hadn't yet decided though?I asked a lot about these features in the past, and Duh said that they definitely have no plans for implementing Criminal Enterprieses.
Yep, but they didn't even discussed it at the time I asked and did not have any plans to discuss it further ATM, so the chances are very low.Wasn't it said in the context that they hadn't yet decided though?
Imagine going out of your way to say his name twice without understanding he won't come unless you say his name a third time...Yep, but they didn't even discussed it at the time I asked and did not have any plans to discuss it further ATM, so the chances are very low.
In fact, @Duh_TaleWorlds was the one who answered me back then. @Duh_TaleWorlds , could you please let us know if anything's changed since then regarding the crime alleys ownership for players?
I completely disagree. First of all, they recently added that the more lords participate in a tournament the better rewards get: I've only ever seen premium horses at high attendance of nobles, but goddamn are those horses rare and great to use; even if it's just to facilitate that happening, feasts are already a good idea in the game as is. I also include the fact that Lordly quests are way more interesting and better than normal notable ones, so having periodic events where they all gather is, even without re-inserting old dialogue options and systems, already advantageous to gameplayFrom a QoL point of view this is lovely indeed, from an immersion point of view it's a disaster, i don't want medieval GPS/facebook to tell me everything about everyone and their locations, i want to be invited by my peers to a feast were we can spend some time together outside campaigning season, talk to each other, solve issues and conflicts between lords, woo some pretty lady and dedicate a tournament in her name, maybe start some scheming against that ****ty lord who crossed me or the king who don't value my contributions to the realm and denied me the fourth castle in a row etc
Besides that the encyclopedia to find someone is infuriating,i could excuse asking for a lord were lord X was and he saying "last i heard he was in Y castle but that was a few days ago" but this same behaviour from the all-knowing encyclopedia? is tells you just a rumor about the wereabouts of people and not their precise location, that would be done 1000x better by dialogues instead.
Well the Diplomacy mod adds civil wars and the possibility of peace, a few other mods make it more slow paced and unpredictable or difficult. I also don't like to try and become a king and conquer the map asap, usually wait until the 2nd generation character.Who plays that long? There is nothing to do after like 2500 days, only more of the same **** (battles)
The Bannerlord encyclopaedia only tells you a lord's last known location. It doesn't tell you where lords were last seen heading to, like in Warband. So you can spend a hugely unnecessary period of time chasing a lord who is on the move between towns because you move at roughly the same speed and don't know where they're going to to catch them.
This is a good point and something I've run into myself as well - I will bring it up in the community suggestions meeting.Secondly, the wiki tells you nothing of their intended path or intention. That is fine on it's own, but if at the very least notables could tell you where a Lord is headed that would make it as easy as warband to track them down.