The scoreboard doesn't currently show the number of deaths for each player.
While kills, assists, and damage dealt are all important stats, deaths are also a key metric for judging performance.
That is because number of deaths per round/match is directly linked to Survivability.
The metric of survivability is especially important in Battle/Skirmish Mode. Survivability was important in the long-standing 8v8 format of Warband, but it became even more crucial when the format shifted to 6v6 and 5v5. This is because the fewer players there are on a team, the more vital survivability becomes. In 8v8, losing a player early was bad, but not necessarily a death sentence because in a 7v8 there is still a lot of opportunity for chaos and some good teamwork. But in a 6v6 game, as soon as one player goes down, that short-handed team is almost instantly on the backfoot and desperately fighting in outnumbered mismatches.
Because Bannerlord's Skirmish Mode is 6v6, the metric of survivability is especially key. With only 12 players on the field, every action- even something as simple as mere presence, is crucial. If one player goes down, things can snowball very quickly -due the nature of 6v6. Thus, it would be wise for Taleworlds to bring back death counts, so us players can keep track of this important statistic.
Also, shunning death runs antipodal to the aesthetic and nature of the game we are playing.
Joy wouldn't feel so good if it wasn't for pain.
And what is death, but an excuse for life?
While kills, assists, and damage dealt are all important stats, deaths are also a key metric for judging performance.
That is because number of deaths per round/match is directly linked to Survivability.
The metric of survivability is especially important in Battle/Skirmish Mode. Survivability was important in the long-standing 8v8 format of Warband, but it became even more crucial when the format shifted to 6v6 and 5v5. This is because the fewer players there are on a team, the more vital survivability becomes. In 8v8, losing a player early was bad, but not necessarily a death sentence because in a 7v8 there is still a lot of opportunity for chaos and some good teamwork. But in a 6v6 game, as soon as one player goes down, that short-handed team is almost instantly on the backfoot and desperately fighting in outnumbered mismatches.
Because Bannerlord's Skirmish Mode is 6v6, the metric of survivability is especially key. With only 12 players on the field, every action- even something as simple as mere presence, is crucial. If one player goes down, things can snowball very quickly -due the nature of 6v6. Thus, it would be wise for Taleworlds to bring back death counts, so us players can keep track of this important statistic.
Also, shunning death runs antipodal to the aesthetic and nature of the game we are playing.
Joy wouldn't feel so good if it wasn't for pain.
And what is death, but an excuse for life?