Editing BannerPage's campaign map speed as a non-scripter.

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dolours

Recruit
Hi all,

I am thoroughly exasperated by the mod's slow campaign map speed. No matter how much I ditch, or how many horses I have in my inventory, I'm still hardly hitting 3.0 on open terrain in the daytime.

So I want to get rid of the mod's map speed modifier.

However, I don't know how to edit the scripts.txt file, as I am completely coding illiterate. Deleting the game_get_party_speed_multiplier section entirely, crashes the game. I don't know what "uncommenting" is, nor where to find the place where it's commented.

Also, I'm running the Steam version on Mac.

Can anyone please provide either a breakdown of the numbers in the .txt file or provide me with an edited game_get_party_speed_multiplier section that I can just stick into the .txt?

Thank you!
 
You can try removing the whole block
game_get_party_speed_multiplier -1
41 21 1 1224979098644774912 2133 2 1224979098644774913 100 4 0 1073741855 2 1224979098644774912 0 541 3 1224979098644774912 0 13 1685 3 1224979098644774914 1224979098644774912 14 2107 2 1224979098644774914 3 2105 2 1224979098644774913 1224979098644774914 4 0 2147483679 2 1224979098644774912 0 4 0 541 3 1224979098644774912 441 16 501 3 1224979098644774912 441 24 1 2 2 1224979098644774912 2133 2 1224979098644774913 0 5 0 541 3 1224979098644774912 441 24 2133 2 1224979098644774913 0 3 0 3 0 4 0 31 2 1224979098644774912 0 31 2 144115188075857080 1 2107 2 1224979098644774913 2 3 0 5 0 1073742365 3 1224979098644774912 0 11 541 3 1224979098644774912 0 7 4 0 2273 0 521 3 1224979098644774915 1224979098644774912 4 2147483679 2 1224979098644774915 7 2147483679 2 1224979098644774915 14 1676 2 1224979098644774912 27 2133 2 1224979098644774913 0 5 0 1 2 2 1224979098644774912 3 0 3 0 2111 2 1224979098644774913 0 2075 1 1224979098644774913

npc_get_troop_wage -1

and reducing the number at the top of the scripts.txt
scriptsfile version 1
709
by one

I don't know the mod so it could be that the mod alters the script in a way that the mod will not longer work as intended.
 
Is there no way of knowing what the numbers mean and how to tweak them, without the source code?
Not really, you may only decompile the module (it requires some in-depth knowledge), but you will not be able to recompile its altered source code; this way you would at least know the content of the script. Talking about decompiling is sort of muted on the forum, therefore you must know that you may use decompiled stuff for your own use. If you want to use scripts from some other closed-source mod for public enjoyment, you must ask their author(s) for permission; otherwise using scripts you have decompiled without permission is a serious theft.

You may try out Tocan's suggestion to see what happens, although if there are some other related scripts to that snippet, the mod will not work properly.
 
Thank you for setting out a solution. I tried it, started the game, but the game freezes when I try to either start a new character or load my save. The rgl_log has a ton of errors. I've linked it to see if you could make heads or tails of it, but I unfortunately don't understand it whatsoever.


You can try removing the whole block
game_get_party_speed_multiplier -1
41 21 1 1224979098644774912 2133 2 1224979098644774913 100 4 0 1073741855 2 1224979098644774912 0 541 3 1224979098644774912 0 13 1685 3 1224979098644774914 1224979098644774912 14 2107 2 1224979098644774914 3 2105 2 1224979098644774913 1224979098644774914 4 0 2147483679 2 1224979098644774912 0 4 0 541 3 1224979098644774912 441 16 501 3 1224979098644774912 441 24 1 2 2 1224979098644774912 2133 2 1224979098644774913 0 5 0 541 3 1224979098644774912 441 24 2133 2 1224979098644774913 0 3 0 3 0 4 0 31 2 1224979098644774912 0 31 2 144115188075857080 1 2107 2 1224979098644774913 2 3 0 5 0 1073742365 3 1224979098644774912 0 11 541 3 1224979098644774912 0 7 4 0 2273 0 521 3 1224979098644774915 1224979098644774912 4 2147483679 2 1224979098644774915 7 2147483679 2 1224979098644774915 14 1676 2 1224979098644774912 27 2133 2 1224979098644774913 0 5 0 1 2 2 1224979098644774912 3 0 3 0 2111 2 1224979098644774913 0 2075 1 1224979098644774913

npc_get_troop_wage -1

and reducing the number at the top of the scripts.txt
scriptsfile version 1
709
by one

I don't know the mod so it could be that the mod alters the script in a way that the mod will not longer work as intended.
 
Not really, you may only decompile the module (it requires some in-depth knowledge), but you will not be able to recompile its altered source code; this way you would at least know the content of the script. Talking about decompiling is sort of muted on the forum, therefore you must know that you may use decompiled stuff for your own use. If you want to use scripts from some other closed-source mod for public enjoyment, you must ask their author(s) for permission; otherwise using scripts you have decompiled without permission is a serious theft.

You may try out Tocan's suggestion to see what happens, although if there are some other related scripts to that snippet, the mod will not work properly.
Thank you! I've tried that route too but the programs don't work on Mac. I will not publish my work if decompiling does, in the unlikely circumstance, succeed.
 
The last resort may be to ask the mod's author(s) about the source code, provided that you are sure they still are around.
I've tried; no reply yet. It's too bad because BannerPage is amazing and it's just this speed issue that ruins the entire experience.
 
Hi,
in BannerPage you should rest in towns, castles or in camp before you can regain map speed.
You can turn that feature off in ingame map settings.

Some older MAC OS users have experienced slower map speed. Unfortunately it is not a mod bug but games incompatibility issue.
Cheers.
 
I wrote a very comprehensive BannerPage game_get_party_speed_multiplier replacement script. Just drop the compiled script into your script.txt.

Compiled:
game_get_party_speed_multiplier -1 206 21 1 1224979098644774912 2133 2 1224979098644774913 100 4 0 2147483679 2 1224979098644774912 648518346341351424 2133 2 1224979098644774914 0 2133 2 1224979098644774915 0 2133 2 1224979098644774916 0 2133 2 1224979098644774917 0 2133 2 1224979098644774918 0 2133 2 1224979098644774919 0 1651 2 1224979098644774920 1224979098644774912 6 3 1224979098644774921 0 1224979098644774920 1657 3 1224979098644774922 1224979098644774912 1224979098644774921 2105 2 1224979098644774919 1224979098644774922 2105 2 1224979098644774918 1224979098644774922 3 0 1650 2 1224979098644774923 1224979098644774912 6 3 1224979098644774924 0 1224979098644774923 1652 3 1224979098644774925 1224979098644774912 1224979098644774924 1653 3 1224979098644774922 1224979098644774912 1224979098644774924 1654 3 1224979098644774926 1224979098644774912 1224979098644774924 2105 2 1224979098644774919 1224979098644774922 4 0 152 1 1224979098644774925 2105 2 1224979098644774914 1224979098644774922 2106 2 1224979098644774914 1224979098644774926 2105 2 1224979098644774915 1224979098644774926 5 0 2105 2 1224979098644774916 1224979098644774922 2106 2 1224979098644774916 1224979098644774926 2105 2 1224979098644774917 1224979098644774926 3 0 3 0 2107 2 1224979098644774913 118 2108 2 1224979098644774913 100 4 0 32 2 1224979098644774919 0 2133 2 1224979098644774927 100 2107 2 1224979098644774927 1224979098644774914 2108 2 1224979098644774927 1224979098644774919 2107 2 1224979098644774927 12 2108 2 1224979098644774927 10 2133 2 1224979098644774928 100 2107 2 1224979098644774928 1224979098644774916 2108 2 1224979098644774928 1224979098644774919 2107 2 1224979098644774928 8 2108 2 1224979098644774928 10 2133 2 1224979098644774929 100 2107 2 1224979098644774929 1224979098644774915 2108 2 1224979098644774929 1224979098644774919 2107 2 1224979098644774929 8 2108 2 1224979098644774929 10 2133 2 1224979098644774930 100 2107 2 1224979098644774930 1224979098644774917 2108 2 1224979098644774930 1224979098644774919 2108 2 1224979098644774930 2 2133 2 1224979098644774931 100 2107 2 1224979098644774931 1224979098644774918 2108 2 1224979098644774931 1224979098644774919 2108 2 1224979098644774931 2 2133 2 1224979098644774932 1224979098644774927 2105 2 1224979098644774932 1224979098644774928 2105 2 1224979098644774932 1224979098644774929 2105 2 1224979098644774932 1224979098644774930 2105 2 1224979098644774932 1224979098644774931 2107 2 1224979098644774913 1224979098644774932 2108 2 1224979098644774913 100 3 0 5 0 1540 2 1224979098644774933 360287970189639680 2133 2 1224979098644774934 0 2133 2 1224979098644774935 0 6 3 1224979098644774936 0 1224979098644774933 1541 3 1224979098644774937 360287970189639680 1224979098644774936 4 0 30 2 1224979098644774937 0 1570 2 1224979098644774938 1224979098644774937 31 2 1224979098644774938 1 2105 2 1224979098644774934 1 2105 2 1224979098644774935 2 3 0 2147483678 2 1224979098644774934 21 3 0 2133 2 1224979098644774939 0 1650 2 1224979098644774940 648518346341351424 6 3 1224979098644774941 0 1224979098644774940 1652 3 1224979098644774942 648518346341351424 1224979098644774941 33 3 1224979098644774942 360287970189639975 360287970189639991 1540 2 1224979098644774943 1224979098644774942 6 3 1224979098644774944 10 1224979098644774943 1541 3 1224979098644774945 1224979098644774942 1224979098644774944 30 2 1224979098644774945 0 527 3 1224979098644774946 1224979098644774945 66 2105 2 1224979098644774939 1224979098644774946 3 0 3 0 2108 2 1224979098644774939 100 2133 2 1224979098644774947 1224979098644774939 2106 2 1224979098644774947 1224979098644774935 2111 2 1224979098644774947 0 2106 2 1224979098644774913 1224979098644774947 2106 2 1224979098644774935 1224979098644774939 2111 2 1224979098644774935 0 2133 2 1224979098644774914 0 2133 2 1224979098644774915 0 2133 2 1224979098644774916 0 2133 2 1224979098644774917 0 2133 2 1224979098644774918 0 2133 2 1224979098644774919 0 1651 2 1224979098644774920 1224979098644774912 6 3 1224979098644774921 0 1224979098644774920 1657 3 1224979098644774922 1224979098644774912 1224979098644774921 2105 2 1224979098644774919 1224979098644774922 2105 2 1224979098644774918 1224979098644774922 3 0 1650 2 1224979098644774923 1224979098644774912 6 3 1224979098644774924 0 1224979098644774923 1652 3 1224979098644774925 1224979098644774912 1224979098644774924 1653 3 1224979098644774922 1224979098644774912 1224979098644774924 1654 3 1224979098644774926 1224979098644774912 1224979098644774924 2105 2 1224979098644774919 1224979098644774922 4 0 152 1 1224979098644774925 2105 2 1224979098644774914 1224979098644774922 2106 2 1224979098644774914 1224979098644774926 2105 2 1224979098644774915 1224979098644774926 5 0 2105 2 1224979098644774916 1224979098644774922 2106 2 1224979098644774916 1224979098644774926 2105 2 1224979098644774917 1224979098644774926 3 0 3 0 2133 2 1224979098644774927 100 2107 2 1224979098644774927 1224979098644774914 2108 2 1224979098644774927 1224979098644774919 2107 2 1224979098644774927 12 2108 2 1224979098644774927 10 2133 2 1224979098644774928 100 2107 2 1224979098644774928 1224979098644774916 2108 2 1224979098644774928 1224979098644774919 2107 2 1224979098644774928 8 2108 2 1224979098644774928 10 2133 2 1224979098644774929 100 2107 2 1224979098644774929 1224979098644774915 2108 2 1224979098644774929 1224979098644774919 2107 2 1224979098644774929 8 2108 2 1224979098644774929 10 2133 2 1224979098644774930 100 2107 2 1224979098644774930 1224979098644774917 2108 2 1224979098644774930 1224979098644774919 2108 2 1224979098644774930 2 2133 2 1224979098644774931 100 2107 2 1224979098644774931 1224979098644774918 2108 2 1224979098644774931 1224979098644774919 2108 2 1224979098644774931 2 2133 2 1224979098644774932 1224979098644774927 2105 2 1224979098644774932 1224979098644774928 2105 2 1224979098644774932 1224979098644774929 2105 2 1224979098644774932 1224979098644774930 2105 2 1224979098644774932 1224979098644774931 2133 2 1224979098644774948 0 4 0 32 2 1224979098644774918 0 2133 2 1224979098644774948 1 2147483678 2 1224979098644774932 60 2105 2 1224979098644774932 1224979098644774935 2111 2 1224979098644774932 60 3 0 4 0 31 2 1224979098644774948 0 2147483678 2 1224979098644774932 100 2105 2 1224979098644774932 1224979098644774935 2111 2 1224979098644774932 80 3 0 2107 2 1224979098644774913 1224979098644774932 2108 2 1224979098644774913 100 1685 3 1224979098644774949 1224979098644774912 14 2107 2 1224979098644774949 3 2105 2 1224979098644774949 100 2107 2 1224979098644774913 1224979098644774949 2108 2 1224979098644774913 100 1671 2 1224979098644774950 648518346341351424 2106 2 1224979098644774950 100 2108 2 1224979098644774950 2 2133 2 1224979098644774951 120 2105 2 1224979098644774951 1224979098644774950 2107 2 1224979098644774913 1224979098644774951 2108 2 1224979098644774913 100 4 0 31 2 144115188075857232 1 1685 3 1224979098644774952 648518346341351424 1 1671 2 1224979098644774953 648518346341351424 2108 2 1224979098644774953 10 2133 2 1224979098644774954 1224979098644774952 2105 2 1224979098644774954 1224979098644774953 4 0 32 2 144115188075857564 1224979098644774954 2133 2 1224979098644774955 100 2106 2 1224979098644774955 144115188075857564 2107 2 1224979098644774913 1224979098644774955 2108 2 1224979098644774913 100 3 0 3 0 3 0 2111 2 1224979098644774913 10 2075 1 1224979098644774913

Source:
("game_get_party_speed_multiplier", [ (store_script_param_1, ":party_no"), (assign, ":var1", 100), (try_begin), (neq, ":party_no", "p_main_party"), (assign, ":mounted", 0), (assign, ":mounted_wounded", 0), (assign, ":on_foot", 0), (assign, ":on_foot_wounded", 0), (assign, ":prisoners", 0), (assign, ":party_size", 0), (party_get_num_prisoner_stacks, ":num_prisoner_stacks",":party_no"), (try_for_range, ":stack_no", 0, ":num_prisoner_stacks"), (party_prisoner_stack_get_size, ":stack_size",":party_no",":stack_no"), (val_add, ":party_size", ":stack_size"), (val_add, ":prisoners", ":stack_size"), (try_end), (party_get_num_companion_stacks, ":num_stacks",":party_no"), (try_for_range, ":i_stack", 0, ":num_stacks"), (party_stack_get_troop_id, ":stack_troop", ":party_no", ":i_stack"), (party_stack_get_size, ":stack_size",":party_no",":i_stack"), (party_stack_get_num_wounded, ":stack_num_wounded",":party_no",":i_stack"), (val_add, ":party_size", ":stack_size"), (try_begin), (troop_is_mounted, ":stack_troop"), (val_add, ":mounted", ":stack_size"), (val_sub, ":mounted", ":stack_num_wounded"), (val_add, ":mounted_wounded", ":stack_num_wounded"), (else_try), (val_add, ":on_foot", ":stack_size"), (val_sub, ":on_foot", ":stack_num_wounded"), (val_add, ":on_foot_wounded", ":stack_num_wounded"), (try_end), (try_end), # pathfinding, assume the natives know their way around pretty well (val_mul, ":var1", 118), (val_div, ":var1", 100), (try_begin), (gt, ":party_size", 0), (assign, ":mounted_mod", 100), (val_mul, ":mounted_mod", ":mounted"), (val_div, ":mounted_mod", ":party_size"), (val_mul, ":mounted_mod", 12),# bigger multiplicator is quicker ;-) (val_div, ":mounted_mod", 10), (assign, ":on_foot_mod", 100), (val_mul, ":on_foot_mod", ":on_foot"), (val_div, ":on_foot_mod", ":party_size"), (val_mul, ":on_foot_mod", 8), (val_div, ":on_foot_mod", 10), (assign, ":mounted_wounded_mod", 100), (val_mul, ":mounted_wounded_mod", ":mounted_wounded"), (val_div, ":mounted_wounded_mod", ":party_size"), (val_mul, ":mounted_wounded_mod", 8), (val_div, ":mounted_wounded_mod", 10), (assign, ":on_foot_wounded_mod", 100), (val_mul, ":on_foot_wounded_mod", ":on_foot_wounded"), (val_div, ":on_foot_wounded_mod", ":party_size"), (val_div, ":on_foot_wounded_mod", 2), (assign, ":prisoners_mod", 100), (val_mul, ":prisoners_mod", ":prisoners"), (val_div, ":prisoners_mod", ":party_size"), (val_div, ":prisoners_mod", 2), (assign, ":mounted_state_mod", ":mounted_mod"), (val_add, ":mounted_state_mod", ":on_foot_mod"), (val_add, ":mounted_state_mod", ":mounted_wounded_mod"), (val_add, ":mounted_state_mod", ":on_foot_wounded_mod"), (val_add, ":mounted_state_mod", ":prisoners_mod"), (val_mul, ":var1", ":mounted_state_mod"), (val_div, ":var1", 100), (try_end), (else_try), # inventory weight and horses (horses can carry all the weight, if enough of them are present) (troop_get_inventory_capacity, ":inv_cap", "trp_player"), (assign, ":nr_horses", 0), (assign, ":horse_bonus", 0), (try_for_range, ":i_slot", 0, ":inv_cap"), (troop_get_inventory_slot, ":item_id", "trp_player", ":i_slot"), (try_begin), (ge, ":item_id", 0), (item_get_type,":item_type",":item_id"), (eq, ":item_type", itp_type_horse), (val_add, ":nr_horses", 1), (val_add, ":horse_bonus", 2), (try_end), (lt, ":nr_horses", 21), (try_end), #(call_script, "script_get_inventory_weight_of_whole_party"), (assign, ":inv_weight", 0), (party_get_num_companion_stacks, ":num_companion_stacks", "p_main_party"), (try_for_range, ":i", 0, ":num_companion_stacks"), (party_stack_get_troop_id, ":troop_id", "p_main_party", ":i"), (is_between, ":troop_id", "trp_npc1", "trp_kingdom_1_lord"), (troop_get_inventory_capacity, ":inventory_capacity", ":troop_id"), (try_for_range, ":j", 10, ":inventory_capacity"), (troop_get_inventory_slot, ":inventory_slot", ":troop_id", ":j"), (ge, ":inventory_slot", 0), (item_get_slot, ":item", ":inventory_slot", 66), (val_add, ":inv_weight", ":item"), (try_end), (try_end), (val_div, ":inv_weight", 100), (assign, ":inv_weight_calc", ":inv_weight"), (val_sub, ":inv_weight_calc", ":horse_bonus"), (val_max, ":inv_weight_calc", 0), (val_sub, ":var1", ":inv_weight_calc"), # calc the remaining horse_bonus to carry non mounted units (val_sub, ":horse_bonus", ":inv_weight"), (val_max, ":horse_bonus", 0), # speed modifier from mounted (+20% speed) and non mounted (-20% speed) troops # mounted wounded are -20% (like footment) # wounded on foot are especially slow (-50%) # prisoners are also especially slow, but can not be quickened by horses # non mounted and wounded can be mitigated by remaining horse_bonus (assign, ":mounted", 0), (assign, ":mounted_wounded", 0), (assign, ":on_foot", 0), (assign, ":on_foot_wounded", 0), (assign, ":prisoners", 0), (assign, ":party_size", 0), (party_get_num_prisoner_stacks, ":num_prisoner_stacks",":party_no"), (try_for_range, ":stack_no", 0, ":num_prisoner_stacks"), (party_prisoner_stack_get_size, ":stack_size",":party_no",":stack_no"), (val_add, ":party_size", ":stack_size"), (val_add, ":prisoners", ":stack_size"), (try_end), (party_get_num_companion_stacks, ":num_stacks",":party_no"), (try_for_range, ":i_stack", 0, ":num_stacks"), (party_stack_get_troop_id, ":stack_troop", ":party_no", ":i_stack"), (party_stack_get_size, ":stack_size",":party_no",":i_stack"), (party_stack_get_num_wounded, ":stack_num_wounded",":party_no",":i_stack"), (val_add, ":party_size", ":stack_size"), (try_begin), (troop_is_mounted, ":stack_troop"), (val_add, ":mounted", ":stack_size"), (val_sub, ":mounted", ":stack_num_wounded"), (val_add, ":mounted_wounded", ":stack_num_wounded"), (else_try), (val_add, ":on_foot", ":stack_size"), (val_sub, ":on_foot", ":stack_num_wounded"), (val_add, ":on_foot_wounded", ":stack_num_wounded"), (try_end), (try_end), (assign, ":mounted_mod", 100), (val_mul, ":mounted_mod", ":mounted"), (val_div, ":mounted_mod", ":party_size"), (val_mul, ":mounted_mod", 12),# bigger multiplicator is quicker ;-) (val_div, ":mounted_mod", 10), (assign, ":on_foot_mod", 100), (val_mul, ":on_foot_mod", ":on_foot"), (val_div, ":on_foot_mod", ":party_size"), (val_mul, ":on_foot_mod", 8), (val_div, ":on_foot_mod", 10), (assign, ":mounted_wounded_mod", 100), (val_mul, ":mounted_wounded_mod", ":mounted_wounded"), (val_div, ":mounted_wounded_mod", ":party_size"), (val_mul, ":mounted_wounded_mod", 8), (val_div, ":mounted_wounded_mod", 10), (assign, ":on_foot_wounded_mod", 100), (val_mul, ":on_foot_wounded_mod", ":on_foot_wounded"), (val_div, ":on_foot_wounded_mod", ":party_size"), (val_div, ":on_foot_wounded_mod", 2), (assign, ":prisoners_mod", 100), (val_mul, ":prisoners_mod", ":prisoners"), (val_div, ":prisoners_mod", ":party_size"), (val_div, ":prisoners_mod", 2), (assign, ":mounted_state_mod", ":mounted_mod"), (val_add, ":mounted_state_mod", ":on_foot_mod"), (val_add, ":mounted_state_mod", ":mounted_wounded_mod"), (val_add, ":mounted_state_mod", ":on_foot_wounded_mod"), (val_add, ":mounted_state_mod", ":prisoners_mod"), # take remaining horse_bonus into account, if non mounted troops, except prisoners, slow the party down (meaning: if prisoners are present, the whole party needs to limp along) (assign, ":horses_accounted_for", 0), (try_begin), (gt, ":prisoners", 0), (assign, ":horses_accounted_for", 1), (lt, ":mounted_state_mod", 60), (val_add, ":mounted_state_mod", ":horse_bonus"), (val_max, ":mounted_state_mod", 60), (try_end), (try_begin), (eq, ":horses_accounted_for", 0), # the check against 80 is important, because otherwise a 120 could be lowered to 80 three lines down (lt, ":mounted_state_mod", 100), (val_add, ":mounted_state_mod", ":horse_bonus"), # the max of 80 is important, because wounded mounted = 80 (wounded troops may never quicken the parties pace) and a mounted footman is not a cavalryman (= doesn't quicken the pace) (val_max, ":mounted_state_mod", 80), (try_end), (val_mul, ":var1", ":mounted_state_mod"), (val_div, ":var1", 100), # pathfinding (party_get_skill_level, ":speed_multiplier", ":party_no", skl_pathfinding), (val_mul,":speed_multiplier", 3), (val_add,":speed_multiplier", 100), (val_mul, ":var1", ":speed_multiplier"), (val_div, ":var1", 100), # morale: 100 morale gives +20% speed; 0 morale'd give -30% (party_get_morale, ":party_morale_mod", "p_main_party"), (val_sub, ":party_morale_mod", 100), (val_div, ":party_morale_mod", 2), (assign, ":morale_multiplier", 120), # party_morale_mod is a negative number or zero (val_add, ":morale_multiplier", ":party_morale_mod"), (val_mul, ":var1", ":morale_multiplier"), (val_div, ":var1", 100), # exhaustion and fatigue (try_begin), (eq, "$exhaustion", 1), (party_get_skill_level, ":leadership", "p_main_party", skl_leadership), (party_get_morale, ":morale", "p_main_party"), (val_div, ":morale", 10), (assign, ":stamina", ":leadership"), (val_add, ":stamina", ":morale"), (try_begin), (gt, "$fatique_stamina", ":stamina"), (assign, ":fatigue_multiplier", 100), (val_sub, ":fatigue_multiplier", "$fatique_stamina"), (val_mul, ":var1", ":fatigue_multiplier"), (val_div, ":var1", 100), (try_end), (try_end), (try_end), (val_max, ":var1", 10), (set_trigger_result, ":var1"), ]),
 
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