Horked
No you are right, most Battlefield titles is reskins.
Yeah, but to be completely fair, Dice is few times the size of TaleWorlds and can do multiple projects at the same time.Just look what Dice released in the last 11 years:
Yes development is slow as hell, but I'm certain most players here wouldn't mind that if Taleworlds will just communicate with us about what's going on instead of leaving us in the dark.if you dont like the time it takes to develop the game
I know and I knew that someone would point this out. Yes Dice has over 700 hundred employees and TW has over 100, that´s of course a difference. Still the output from Dice in relation is way higher and here some other examples:Yeah, but to be completely fair, Dice is few times the size of TaleWorlds and can do multiiple projects at the same time.
2010 | Blood Bowl: Legendary Edition | ||
Dungeon Raiders | Nintendo DS | UFO Interactive Games | |
Pro Cycling Manager: Season 2010 | Windows | Focus Home Interactive | |
2011 | Le Tour de France | PlayStation 3, Xbox 360 | |
Pro Cycling Manager: Season 2011 | Windows | ||
2012 | Blood Bowl: Chaos Edition | ||
Confrontation | |||
Dungeonbowl | Cyanide | ||
Game of Thrones | Windows, PlayStation 3, Xbox 360 | Focus Home Interactive | |
Le Tour de France 2012 | PlayStation 3, Xbox 360 | ||
Of Orcs and Men | Windows, PlayStation 3, Xbox 360 | ||
Pro Cycling Manager: Season 2012 | Windows | ||
2013 | Aarklash: Legacy | Cyanide | |
Dungeon Party | |||
Le Tour de France 2013: 100th Edition | PlayStation 3, Xbox 360 | Focus Home Interactive | |
Pro Cycling Manager: Season 2013 | Windows | ||
2014 | Basketball Pro Management 2015 | Cyanide | |
Dogs of War Online | |||
Front Page Sports Football | |||
Le Tour de France: Season 2014 | PlayStation 3, PlayStation 4, Xbox 360 | Focus Home Interactive | |
PRM 2015: Pro Rugby Manager | Windows | 505 Games | |
Pro Cycling Manager 2014 | Focus Home Interactive | ||
Styx: Master of Shadows | Windows, PlayStation 4, Xbox One | ||
2015 | Blood Bowl 2 | ||
Le Tour de France: Season 2015 | PlayStation 4, Xbox One | ||
Pro Cycling Manager 2015 | Windows | ||
2016 | Le Tour de France: Season 2016 | PlayStation 4, Xbox One | |
Pro Basketball Manager 2016 | Windows | Cyanide | |
Pro Basketball Manager 2016: US Edition | |||
Pro Cycling Manager 2016 | Focus Home Interactive | ||
2017 | Le Tour de France: Season 2017 | PlayStation 4, Xbox One | |
Pro Basketball Manager 2017 | Windows | Cyanide | |
Pro Cycling Manager 2017 | Focus Home Interactive | ||
Styx: Shards of Darkness | Windows, PlayStation 4, Xbox One | ||
2018 | Call of Cthulhu | ||
Le Tour de France: Season 2018 | PlayStation 4, Xbox One | ||
Pro Cycling Manager 2018 | Windows | ||
Space Hulk: Tactics | Windows, PlayStation 4, Xbox One | ||
2019 | Blood Bowl: Death Zone | Windows | Bigben Interactive |
Tour de France: Season 2019 | PlayStation 4, Xbox One | ||
Paranoia: Happiness is Mandatory | Windows | ||
Pro Cycling Manager Season 2019 | |||
2020 | Pro Cycling Manager 2020 | Nacon | |
Tour de France 2020 | Windows, PlayStation 4, Xbox One | ||
2021 | Pro Cycling Manager 2021 | Windows | |
Rogue Lords | |||
Tour de France 2021 | Windows, PlayStation 4, Xbox One | ||
Werewolf: The Apocalypse - Earthblood | Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S |
Have you thought about that in 10 years, videogame development will take 10 times longer that it is now? This is because demand for smoother, better looking and deeper videogames is only increasing. In the 90s it took 15 months to create legendary titles like The Secret of Monkey Island and Doom. But we dont mess about with 10 pixels and 3 colors anymore.
Lord of the Rings is just a movie, but 20 years ago, it took 8 years in the making.
Insightful argument. I see your point.Is just bull****...
I´ve shown you that your argument is invalid in the same post. But fanboys gonna fanboy I guess.Insightful argument. I see your point.
Well, now you are comparing Bannerlord to smaller projects and literal reskins of the game. I think it is not a fair comparison either.Red Hook Studios (less than 50 employees):
Darkest Dungeon - 2015
Darkest Dungeon II - 2021 (EA)
Cyanide (110 employees - 201:
Well, now you are comparing Bannerlord to smaller projects and literal reskins of the game. I think it is not a fair comparison either.
Don't get me wrong, in my opinion development of Bannerlord is far from perfect, but behind it taking so much time there are also some valid reasons, not only TaleWorlds mistakes.
Which valid reasons? Warning: we've heard them all.Well, now you are comparing Bannerlord to smaller projects and literal reskins of the game. I think it is not a fair comparison either.
Don't get me wrong, in my opinion development of Bannerlord is far from perfect, but behind it taking so much time there are also some valid reasons, not only TaleWorlds mistakes.
Note that this is not a valid argument for messing up your bulb change, but no forum post is perfect.Well said.
No game is perfect, no studio is perfect.
But making Bannerlord was not "changing a lightbulb in a car", it was "designing and constructing a new car", but not only that, it was also "expanding a factory" (studio was smaller) and "designing and building new machines needed in factory for building a car" (new game engine) first.My mechanic does it in 5 minutes because hes much more experienced at taking on a project like that. I have only done it twice before, on different systems, so I take a lot longer and make more mistakes.
Some people probably would have love it, and some wouldn't. Imo decision of making a new game engine and completely new game was a good move.Bannerlord could've (/should've?) been a literal reskin + the top10 most downloaded mods integrated and people would have loved it.
Maybe you heard them all, but if you just don't want to accept/understand any of them no matter what, no matter if they are valid or not, it is your decision. And it is ok, but don't expect that game will all of a sudden "magically" done perfect just because of this.Which valid reasons? Warning: we've heard them all.
In fact, we have the whole Taleworlds apologist playbook and critical analysis of each play. And a whole lot of time to spend arguing back and forth.
Hint: the best you can do is Covid lockdowns, don't try with the game scale and complexity, you'll lose.
Also, acknowledging own mistakes by TaleWorlds or anybody else does not mean that those mistakes can be fixed, not all at least, and nothing can change that.Which valid reasons? Warning: we've heard them all.
In fact, we have the whole Taleworlds apologist playbook and critical analysis of each play. And a whole lot of time to spend arguing back and forth.
Hint: the best you can do is Covid lockdowns, don't try with the game scale and complexity, you'll lose.
So it´s still covid? K, thx, bye.Maybe you heard them all, but if you just don't want to accept/understand any of them no matter what, no matter if they are valid or not, it is your decision. And it is ok, but don't expect that game will all of a sudden "magically" done perfect just because of this.
I perfectly understand dissapointment and anger, but emotions do not equal the truth.
No.So it´s still covid? K, thx, bye.
Apparently it seems I am kind of an idiot and I am not good enough to use a forum properly or good enough to have a disscusion with such a perfect person and forum user like You. So sorry for everything and have a nice day.By the way, you ever heard about the feature of the "edit" button in a forum?
It's not a fair argument to make when my language was not emotional and also not fair to build two strawman: "you don't want to understand" and "you expect a perfect game". No, I'm not emotional and those strawmen don't apply - where do you come up with this stuff?Maybe you heard them all, but if you just don't want to accept/understand any of them no matter what, no matter if they are valid or not, it is your decision. And it is ok, but don't expect that game will all of a sudden "magically" done perfect just because of this.
I perfectly understand dissapointment and anger, but emotions do not equal the truth.
Sorry for my assumption then. From your replies, it seemed to me that you heard already argument about how the development of a game works and what consequences it brings together with mistakes TaleWorlds made, but you just don't recognize it as a valid reason. From that I assumed and wrote the part about emotions.It's not a fair argument to make when my language was not emotional and also not fair to build two strawman: "you don't want to understand" and "you expect a perfect game". No, I'm not emotional and those strawmen don't apply - where do you come up with this stuff?
Try a real argument.
Okay, just don't assume too much. Several people here, including me, know enough about software development and its problems.Sorry for my assumption then. From your replies, it seemed to me that you heard already argument about how the development of a game works and what consequences it brings together with mistakes TaleWorlds made, but you just don't recognize it as a valid reason. From that I assumed and wrote the part about emotions.
If fact that you not recognizing said argument about develepment as valid reason is your opinion and not an effect of some negative emotions about the game, then sorry again about the assumption and I agree to dissagree about said argument. Cheers!