looks like all the AI issues with sieges have been resolved
A fixed and working (good) siege AI isn´t more than a marginal improvment?
Actually I think this is a massive over reaction to the information provided and a very dangerous claim!
http://tw.greywool.com/i/l6Y-f.jpg
^This is almost all reports on the same thing (people don't use search function)and the other few are very vague pathing issues. This doesn't come close to "fixing all the siege problems" such as:
"The game" put units in groups without your consent and it changes their performance
The formations for some groups on some maps won't spread out or obey properly resulting in massive loss of offensive power
"The game" packs melee and ranged into the same formation and doesn't provide a way to order ranged and melee separately
Your troops will shoot YOU with the trebuchet....
AI defenders will sometimes have siege weapons even after all siege weapon were destroyed on the campaign map!
You can get stuck on/in the outside arrow refill platform! So can your troops!
Reinforcements enter and charge rather the obey the standing order of their group.
^now these are all big brain problems ?, I know full well the typical video game enjoyer just wants to ram guys up the ladder and won't even notice these problems. However for me it will still suck because I want too use good tactics! There's nothing satisfying about watching bots go up a ladder and bonk each other over and over.