in the parenthesis is a guess at how taleworlds is organizing movement speed (the classes are not 100% accurate to the section)
(outlier)
(skirmishers)
this is assuming you have chosen the perks to be the fastest,
notice how every heavy infantry class has the same movement speed,
this makes for better gameplay because no heavy infantry class from any single faction is faster then any other so you will always be able to catch an opponent given a restricted play space
movement speed is very important to combat and not having the ability to catch an opponent regardless of equipment selection is poor game design
every faction's class should have the option to be the same speed as every other faction's relative class (by taking less armor/equipment)
the concept of having different movement speed for characters regardless of armor/weapons is a bad design because some classes will be at a disadvantage
players should have the option to drop their weapons and become the fastest speed available (relative to armor equipped), having this equal base running speed is essential for fair game play
please consider removing different speeds for characters and only base speed on weight (and weapon carrying awkwardness like running with a large pike or running with a quiver full of arrows)
(outlier)
- Berserker -86.67
(skirmishers)
- Wildling -86.1
- Recruit -86.1
- Skirmisher -86.1
- Tribal Warrior -85.05
- Guard -85.05
- Warrior -85.05
- Savage -85.05
- Voulgier -85.05
- Legionary -84
- Segeant -84
- Oathsworn -84
- Spear Infantry -84
- Varyag -84
- Peasant Levy -82
- Clan Warrior -82
- Menavlion infantry -81
- Brigand -81
- Rabble -81
this is assuming you have chosen the perks to be the fastest,
notice how every heavy infantry class has the same movement speed,
this makes for better gameplay because no heavy infantry class from any single faction is faster then any other so you will always be able to catch an opponent given a restricted play space
movement speed is very important to combat and not having the ability to catch an opponent regardless of equipment selection is poor game design
every faction's class should have the option to be the same speed as every other faction's relative class (by taking less armor/equipment)
the concept of having different movement speed for characters regardless of armor/weapons is a bad design because some classes will be at a disadvantage
players should have the option to drop their weapons and become the fastest speed available (relative to armor equipped), having this equal base running speed is essential for fair game play
please consider removing different speeds for characters and only base speed on weight (and weapon carrying awkwardness like running with a large pike or running with a quiver full of arrows)
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