Nah it's good that archer have a speed penalty, chasing archers is one of things that make infantry afwul to play. If infantry take the extra movement perk then they are quite a bit quicker than archers, just make sure you are not in a position you can get pushed.
i believe that bannerlord shouldnt have unrealistic penalties and other mechanics to try to affect combat,
chasing archers is annoying but running with a quiver full of arrows would slow you down enough that most infantry could catch up with you if you do not discard your ranged items
and people should not be unrealistically punished for trying to be an archer (so basically the best archers in the game are infantry that picked up an archers bow bc they do not the movement penalty so they can still survive in melee combat situations)
the mount and blade series originally didnt have the reduced movement speed penalty on archers but it was later added on during multiplayer testing bc archers would endlessly kite infantry and it was frustrating to play against(so i heard)
i believe that introduction of the movement penalty was a shortsighted mistake
the right decision ,in my opinion, is to have more accurate movement penalties on the items you carry so at anytime you can discard the weapons that were slowing you down in order to survive by increasing your movement speed
Also reducing heavy archer damage on heavy armor makes it easier to ignore archers and prolongs fights, heavy archer damage is fine as it is right now. The movement penalty already negates this.
i believe that the heaviest armor in the game should negate more damage from arrows then it does currently,
crossbows are meant to penetrate heavy armor so i do not have an issue with that bc it is realistic
however arrows do not penetrate heavy armor as well as bolts from a crossbow so it should do less damage then it does currently in bannerlord
i think this unrealistic armor penetration is bad for the combat mechanics of the game because it artificially boosts the importance of arrows in the game (it is not played more often bc the movement penalty that archers have makes melee combat impossible against multiple opponents due to being surrounded)
it seems that the game gives arrows an unrealistic arrow penetration mechanic and then tries to balance it by having a unrealistic movement penalty against the archer class to compensate
i think all these artificial mechanics of the game (damage boosters, movement penalties, etc) should be removed and only logical mechanics (movement based on weight or weapon awkwardness etc) should remain
@Horatius
i am not saying your wrong, maybe my changes would make the game very annoying to play; i just want to try the game without all of these artificial changes which could make the combat feel alot better
but the developers have put so much time into this arcady system so i would imagine it would be too much of a change for them to implement into bannerlord
i just hope that a custom server will try to implement a more realistic combat system instead
thank you for replying