You know darn toot'n well the guy who makes the weather can't fix the siegeBecause sieges still barely work. I'd rather they fix that first than waste resources on stuff that's just window dressing.
You know darn toot'n well the guy who makes the weather can't fix the siegeBecause sieges still barely work. I'd rather they fix that first than waste resources on stuff that's just window dressing.
That's a good idea. It would be pretty amazing to include such things as weather. Even as far as having accuracy of ranged weapons etc affected by the conditions. Less accuracy in a stormy wind. Less power for bows and crossbows when it's wet. Even penalty for horses in muddy conditions.I read the most posts and discussed the most posts are emotional posts. I am concerned about how high the engine limit is. It may be that the engine can be used for 10 to 20 years. Like ancient scroll 5, you can see how many players developed MODS in ancient 5. Although there are many warband mods, there are many repeated contents and innovative playing methods are limited by the engine. Therefore, the improvement of the engine is my concern. It is related to how many amazing modules will appear in the future, as well as the imagination and creativity of module developers. Therefore, we hope to add day night cycle system, dynamic weather system, map buffer and dynamic global illumination. These are very mainstream technologies in recent years. I hope TW engine can actively follow up, seize the opportunity and don't be complacent, thank you
I'm 100% for impactfull weather variation during battles.
Wind blowing from the front would hinder and reduce range, same for sun, snow, rain etc...
But I guess there is little chance it becomes reality because currently, even the night is not impacting the accuracy of the ranged troops...
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Really? Imagine how annoying that would be. Your archers missing because they don't read the wind or read them wrong. Or you having to read the wind yourself and instruct your archers to lead further to the right. Rain, flood, and forest fire is one thing, but reading wind is hard unless you have stationary banners fluttering about.That would actually be really cool if there were windy days and the wind could impact archers etc.
Really? Imagine how annoying that would be. Your archers missing because they don't read the wind or read them wrong. Or you having to read the wind yourself and instruct your archers to lead further to the right. Rain, flood, and forest fire is one thing, but reading wind is hard unless you have stationary banners fluttering about.
Fog is good tho, if the AI also has limited sight because of it. Not just the player.
So do I, especially the fire in Three Kingdoms. It's just that Total War is mechanically much more suited than Bannerlord for this. It also has stamina system that the weather affects a lot. I guess we can do the wind thing based on the archer's tier. A higher tier archer AI can take wind into account while low tier archer AI doesn't.I like environment and weather impacting battles in Total War
Don't worry, my friend. Night and day cycle is already in the game, and if you just want visual rain for better role playing atmosphere, it should be very easy to do. You just need a 3D artist and a little scripting for that. You Chinese people make a lot of mods anyway, so you can search in Chinese forums for such mods.If you don't have anything and don't do any code at the beginning, even if you can do mod, its starting point will not be too high. Only a good game can have a better mod
RIP danEN
Even if the games they play are western, they also have an oriental aesthetic tendency, such as the idea of war. The picture is very beautiful, but the attack and characters look gorgeous, both skills and great moves. There are also clothes and armor. They all have an oriental aesthetic style. They are very awkward. I don't like them. Our generation is the generation with the most powerful invasion of western culture, so I know more about it. Therefore, I don't like the Oriental aesthetic style and model. I lack a sense of realism. I always feel like a cartoon versionSo do I, especially the fire in Three Kingdoms. It's just that Total War is mechanically much more suited than Bannerlord for this. It also has stamina system that the weather affects a lot. I guess we can do the wind thing based on the archer's tier. A higher tier archer AI can take wind into account while low tier archer AI doesn't.
Then again it's back to the AI, yes. Thankfully wind wouldn't kill framerate the way a forest fire or flood would.
Don't worry, my friend. Night and day cycle is already in the game, and if you just want visual rain for better role playing atmosphere, it should be very easy to do. You just need a 3D artist and a little scripting for that. You Chinese people make a lot of mods anyway, so you can search in Chinese forums for such mods.
Which game are you talking about? Mount and Blade Bannerlord or Total War Three Kingdoms? Bannerlord has no culture based on far east culture. If you're talking about chinese mods, I wouldn't know because I can't read chinese.They are very awkward. I don't like them.
YES,I don't like the mixture of East and West, not pure.来自中国的霸主模组?