This is a pretty straightforward question for any member of the development team or anyone ' in the know'.
I am genuinely surprised that we still only have ONE tavern per culture.
I mean one. No matter what city you may visit in a kingdom... it's the same tavern.
Are TW really going to leave this to the modders?
Surely more are planned? I thought that TW had the aim of making the cities unique? (Different and unique taverns would be a large step towards that).
We all know that Bannerlord is partly an RPG ... (or at least has RPG elements). In any medieval RPG, a city's tavern is a hub and hive of activity and information as well as a place to rest.
It would be great if we could not only have more taverns but also reason to visit them: a place where you could buy skill books, hire mercenaries , bet on a board game etc... not only play games yourself, get into a drunken brawl...
(If you are one of these people who thinks Bannerlord is just a battle simulator.. then please don't bother commenting).
I am genuinely surprised that we still only have ONE tavern per culture.
I mean one. No matter what city you may visit in a kingdom... it's the same tavern.
Are TW really going to leave this to the modders?
Surely more are planned? I thought that TW had the aim of making the cities unique? (Different and unique taverns would be a large step towards that).
We all know that Bannerlord is partly an RPG ... (or at least has RPG elements). In any medieval RPG, a city's tavern is a hub and hive of activity and information as well as a place to rest.
It would be great if we could not only have more taverns but also reason to visit them: a place where you could buy skill books, hire mercenaries , bet on a board game etc... not only play games yourself, get into a drunken brawl...
(If you are one of these people who thinks Bannerlord is just a battle simulator.. then please don't bother commenting).
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