if dumb vassals would be smart, the game wouldnt be challenging anymore
I can clear the entire map with just my 1 party faster then just taking about 1/6 of the map with a kingdom. What's more I could just go AFK in my current game and eventually my faction would win. What I want is interesting and rewarding gameplay when I make a kingdom. I want to feel that my choices and actions are impactful. If I ever want the game to be more challenging I can just incapacitate myself with
drugs and it becomes much more difficult ???
legal drugs from the drug shop ??
I support the notion to not get rid of the system but improve upon it.
- logical peace/war declarations
- ways to influence the vote of others
- as a king being able to prospone the vote or to veto it, both with different relationship penalties.
I understand the frustration about the peace declarations. As a merc for NE we where defending against battania. We made peace while we had most of their nobles in prison. We finally had the chance to go on the offensive. But choose to release everyone and declare war on the khuzait?. Short time later battania declared war again with al the recently released nobles happily raiding again.
I also support improving it too! However it's in same boat as the "Improve the combat AI so wee wouldn't need selected targeting by player". Yes, it Could be improved in any number of ways, but giving the player a NO, DO THIS button circumvents the problem in a direct way! If they made the vassal AI really good I wouldn't want to use the NO because the vassals would mostly be productive and pull thier weight and be properly informed for their voting.
I would like to have the old system (Warband) of influencing the vote. Talking to nobles and asking them for their support. We could bribe dishonorable nobles as a +.
I miss making a feast for the clans to gather and do some simple politics between sieges
I also really like how in interaction with lords of different personality played out. Some you could order around as the king or marshal and some would tell you to **** off. I think stuff like this would be fine and fun in bannerlord. It's reasonable to have some problem vassals who won't fallow an order (that we can't set anyways) or refuse to join armies with certain other lords, or are cowards and so on. One thing I would really like is for unhappy vassals to have active quest type of thing stating thier complaint and what they want so that the player can satisfy them or use a clan mate by proxy during war and such. Of course, vassals are typically happy in bannerlord with high relations and past a certain threshold of power vassals will almost never leave your faction, even if with no fief. This may be partially due to an assumed bug where relations don't change from voting.
The problem is that there's no single thing that's causing the AI issues, it's a combination of factors that add up to collective insanity.
The AI should understand when peace is a disadvantage not only for them, but for the player, and act more accordingly. AI is just way too stupid.
I think the main issue is that the AI only looks at current situation and does not have any notion of tomorrow. They have no notion that if you release 50 prisoners you will have to fight them all again in a week. They also don't understand the map situation, though they have some crude value of proximity: A fief that required multiple days walk from other fiefs isn't just a little less valuable then a close one,
in a martial sense it's a complete sink hole that just wastes your vassals campaign time perpetually! Then we have the disparity between the value and effect of thier resources: They look at thier finances and power and calculate the would like tribute payments/peace but the gain for them, going from say 60% power to 80% is far less then the released enemy building from near 0% to 40%, not to mention any financial gain would be much greater trickling out ransoms then making peace for tribute.
All this is because this entire calculation system is made to keep the AI from snowballing without the player in early game. It works for this, but Isn't really appropriate for mid game plus. At this point factions SHOULD be trying to expand in a competent way. Also, some changes to the game such as increase quality of recruit troops has changed the speed of faction recovery and the war/peace mechanic doesn't seem to be updated to reflect this.
I know I come out very negative in the title, but all I really want is some player agency and GAME PLAY in late game! I don't like "Mine is bigger the end" which is how if feels now. I did it, I made a big bad faction, now I gotta click notifications all day, beat the a army every day and nothing else. Oh lucky me.
What I would really like as a compromise is a bounty/reward system where the player/ruler can set a soft target for siege to encourage it's capture so vassal may choose the players desired target over one the AI score favors.
I think a reward/alternative to a strait veto would work too: I counter propose this peace proposal with a war bonus from my treasury to compensate!
People aren't complaining that it makes the game difficult, but that it makes the game no fun to play. Having the AI make stupid decisions is not a challenge in any game, it just means the entire purpose of the NPC interactions is rendered null and void. It's bad game design.
Ananda the OP has already 100%'d the game multiple times. Calling valid complaints "tears" is always a ridiculous rebuttal, but when it's someone who knows more about the game than some of the developers, it just makes you come across like an obnoxious contrarian who didn't read the thread.
Thank you!