Patch e1.6.4 introduced a change to the blocking mechanics, which brings the game one step closer to realism:
- Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not.
https://en.wikipedia.org/wiki/Momentum
This would allow us to enjoy the game physics of the hit/block system, fully consistent with the postulates of Newtonian mechanics. But yes, in that case, we would not be able to use spatha or fugio to block the blow of the vulge or the ax/hammer of the berserker?...
But do developers have enough competencies to solve such a task? And no less important - are we ready to accept reality as it is, abandoning the usual fantasy element?
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