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Some players think this game is a grift due to the lack of content at the moment (edit). I also agree Bannerlord is missing a lot of potential content but I think the developers have building a very solid and dynamic base game. Though there is lack of content at the moment, Bannerlord's systemic mechanics make it suitable for adding incredibly various content to the base game in future.
This was not the case with Warband since it's mechanics were very outdated and clunky. Modding or adding content to Warband was not an easy task. I think this is the most important aspect of the Bannerlord, which people will realize importance of it couple years later. Game will be content bombed by developers and modders, immersive breaking and unbalanced things will be resolved. This game has potential to be best medieval strategy game with very strong and immersive role playing elements for this decade if developers make the right choices.
There is criticism this game is a cash grab and developers don't care about the state of game or don't have vision to make it better. I don't think developers are out of vision for this game content-wise. They're developing things like "Battle Terrain System" which requires a lot of work and will add so much immersion to battles but if they never introduced that content, player base wouldn't even be mad or bothered. This content, despite being hard to develop, wasn't promised before release so they didn't have to bother developing it but they're doing it. I think this shows they have adequate vision and will to make this game immersive.
Also there is criticism about development being very slow. I agree with that criticism. I don't know whats going on behind the scenes but they could add much more content and balance much more things in last 1 years. Proof of this is the modders. Mods which are developed by couple of people added much more content to the game compared to multi-million dollar company. They didn't even introduced banners to the battles or sieges yet, which is not convenient for a game titled BANNERlord. (edit, conclusion:) But I think they have content being prepared behind the scenes. Lack of content in patches must not mean they're not on the development of any content since they already show screenshots of some. This game is a not grift or cash grab, it's buildup is solid. We will see if developers will be able to fulfill the potential of this game in future. I believe they have vision and means to do so.
edit:
A lot of people are pointing out there is (or was) indeed a potential but Taleworlds won't be able to realise it because of their lack of will and competence. Of course there is a possibility that Taleworlds is not going to fulfill potential of this game in future due to their lack of interest, laziness or incompetence. Though I believe the opposite since I think most important thing about Bannerlord is base buildup and they did a great job about that. This game feels like empty-shell content-wise right now but it's solid base game will enable developers to add variety content easily in future.
Game mechanics already presents most of the elements needed for creating Contents like feasts, immersive tournaments, dialogues, siege missions, kingdom diplomacy, dynamic events and schemes etc. It's not a Cyberpunk case, there won't be development from scratch needed for those features to be realized. Multi-billion $ company like CDPR cannot make a good game out of Cyberpunk right now because it's mechanics are inherently nightmarish and any extra content must be created mostly from beginning. So I think Taleworlds already handled the most important part by developing a solid base game, now they're focusing on stabilizing it. Adding content and making it immersive is matter of time if they don't give up on this game pre and post release.
This was not the case with Warband since it's mechanics were very outdated and clunky. Modding or adding content to Warband was not an easy task. I think this is the most important aspect of the Bannerlord, which people will realize importance of it couple years later. Game will be content bombed by developers and modders, immersive breaking and unbalanced things will be resolved. This game has potential to be best medieval strategy game with very strong and immersive role playing elements for this decade if developers make the right choices.
There is criticism this game is a cash grab and developers don't care about the state of game or don't have vision to make it better. I don't think developers are out of vision for this game content-wise. They're developing things like "Battle Terrain System" which requires a lot of work and will add so much immersion to battles but if they never introduced that content, player base wouldn't even be mad or bothered. This content, despite being hard to develop, wasn't promised before release so they didn't have to bother developing it but they're doing it. I think this shows they have adequate vision and will to make this game immersive.
Also there is criticism about development being very slow. I agree with that criticism. I don't know whats going on behind the scenes but they could add much more content and balance much more things in last 1 years. Proof of this is the modders. Mods which are developed by couple of people added much more content to the game compared to multi-million dollar company. They didn't even introduced banners to the battles or sieges yet, which is not convenient for a game titled BANNERlord. (edit, conclusion:) But I think they have content being prepared behind the scenes. Lack of content in patches must not mean they're not on the development of any content since they already show screenshots of some. This game is a not grift or cash grab, it's buildup is solid. We will see if developers will be able to fulfill the potential of this game in future. I believe they have vision and means to do so.
edit:
A lot of people are pointing out there is (or was) indeed a potential but Taleworlds won't be able to realise it because of their lack of will and competence. Of course there is a possibility that Taleworlds is not going to fulfill potential of this game in future due to their lack of interest, laziness or incompetence. Though I believe the opposite since I think most important thing about Bannerlord is base buildup and they did a great job about that. This game feels like empty-shell content-wise right now but it's solid base game will enable developers to add variety content easily in future.
Game mechanics already presents most of the elements needed for creating Contents like feasts, immersive tournaments, dialogues, siege missions, kingdom diplomacy, dynamic events and schemes etc. It's not a Cyberpunk case, there won't be development from scratch needed for those features to be realized. Multi-billion $ company like CDPR cannot make a good game out of Cyberpunk right now because it's mechanics are inherently nightmarish and any extra content must be created mostly from beginning. So I think Taleworlds already handled the most important part by developing a solid base game, now they're focusing on stabilizing it. Adding content and making it immersive is matter of time if they don't give up on this game pre and post release.
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