Currently, score is based solely on damage. While I don't entirely disagree with this system, I do feel that there are more accurate ways of showing who is performing best, and how to properly rank players based on their contribution to their team in Skirmish.
First we need to understand what makes up team impact plays.
1. Damage
2. Kills
3. Assists
4. Dismounts
5. Capturing Flags
Only 3 out of these 5 have any effect on scoring right now. I feel that you should get additional score for dismounting enemy players, as it is very important when playing competitively or regularly. Fighting against quality enemy cavalry and doing your part should not go unnoticed. Capturing flags is a more familiar request some people have had. With the last updates, kills account for 20 points, so capturing a flag should be around 5-10. Damage should show up separately on the scoreboard. People, including myself, have been getting 12 kills for example, and three people above them have 5 or so, but the damage of the higher players is more, so they get counted as being more of an impact player, which is understandable but at the same time I'm going to make the argument for the final blow having the most impact, you could call it kill stealing but the fact of the matter is a veteran player with 15 HP left can do a heck of a lot more to a team of inexperienced players with 100HP. You should be rewarded for getting that kill, as it could entirely change the outcome of that round.
So, what I am suggesting in summary.
- More points for kills (overtakes damage)
- Damage shows up separately on the scoreboard
- Getting some score for dismounting enemy cavalry
- Getting some score for capturing flags
I'd be interested to hear what others think about this and if they have any suggestion of their own, or if they think the current system is fine as it is. Let me know!
First we need to understand what makes up team impact plays.
1. Damage
2. Kills
3. Assists
4. Dismounts
5. Capturing Flags
Only 3 out of these 5 have any effect on scoring right now. I feel that you should get additional score for dismounting enemy players, as it is very important when playing competitively or regularly. Fighting against quality enemy cavalry and doing your part should not go unnoticed. Capturing flags is a more familiar request some people have had. With the last updates, kills account for 20 points, so capturing a flag should be around 5-10. Damage should show up separately on the scoreboard. People, including myself, have been getting 12 kills for example, and three people above them have 5 or so, but the damage of the higher players is more, so they get counted as being more of an impact player, which is understandable but at the same time I'm going to make the argument for the final blow having the most impact, you could call it kill stealing but the fact of the matter is a veteran player with 15 HP left can do a heck of a lot more to a team of inexperienced players with 100HP. You should be rewarded for getting that kill, as it could entirely change the outcome of that round.
So, what I am suggesting in summary.
- More points for kills (overtakes damage)
- Damage shows up separately on the scoreboard
- Getting some score for dismounting enemy cavalry
- Getting some score for capturing flags
I'd be interested to hear what others think about this and if they have any suggestion of their own, or if they think the current system is fine as it is. Let me know!