Resolved Pixelated Graphics Regardless of Settings

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Version number
1.6.3
Branch
Main
Modded/unmodded
Unmodded
Summary: Graphics, since update, have become incredibly pixelated regardless of performance settings, resolution, or resolution scale.
How to Reproduce: Simply play the game
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Computer Specs:
OS: Windows 10 64-bit
GPU: GTX 1050
GPU Driver Version: GeForce 472.12
CPU: AMD FX 4300 Quad-Core
RAM: 8GB
Motherboard:
Storage Device (HDD/SSD): HDD 1 Terabyte


I tried every graphics setting and every performance setting, including resolution and resolution scale to no avail.

The UI, such as text, is wholly unaffected. Only models and environments are pixelated.
 
Last edited:
The problem is the sharpness setting. As soon its disabled the pixalated bug is gone. Please TaleWorlds fix this its also not fixed in 1.6.4!
 
Could you guys send us the engine_config.txt file located under the Configs folder inside the games folder in the documents?
You can send it to us via the ticketing system, which you can find more info about it here.
 
I have the same exact issue.

Even causes the screen to flip out at times like this;

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32gb ram
1060 ti
9th Gen. Intel® Core™ i7 Processor
windows 10

As a comparison to what my game USUALLY looks like.
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I had this issue ever since updating to 1.6.4

I remember changing the dynamic scaling settings in Bannerlord options. Now looking back, I can't seem to find the scaling settings anywhere. I fixed the pixelated graphics by manually setting the dynamic scaling setting from 1 to 0 in the engine_config.txt file under the documents folder in Windows. I also removed the sharpening effect to 0 in the game options. After rebooting, the pixelated graphics were gone and I was left with a nice image in the menu.

 
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