Make Cav Stronger Again

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Cav nerfs are so good. Love watching old Rambocav players try to kite around pikes now and get horribly murdered.

Now if we just un-nerf Spear Bracing to make it actually have a point again we'll be in business. Still seeing ~50 dmg on a lot of braced spear impacts, if you're somehow able to convince a horse to run straight into the 5mm wide hitbox.
 
Make Cav Harder Better Faster Stronger
They can add new perks to achieve these seperately.

New perks that related with [higher maneuver/higher speeds/impact damage/chance to drop enemy/longer spears/much longer spears].

I find cavs' spears too short. All similar.. Why dont we have perks that can give player at cav; 2times longer spear? Just make it's attack speed slower than short ones, and let player choice how to play he/she like.. Variations are too low in some cases..
(And, archers or pikemen //which is aganist cavs// need similar variations at perks with same understading. We dont need limits/similar gameplays/similar units.. We need personalized fun gameplays. )
(Spear's attack increased to 101 from 95 = This will not balance game. We need variation at spear length, & other units' contra equipments/passives.. = This is the real balance's door. )
 
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They can add new perks to achieve these seperately.

New perks that related with [higher maneuver/higher speeds/impact damage/chance to drop enemy/longer spears/much longer spears].

I find cavs' spears too short. All similar.. Why dont we have perks that can give player at cav; 2times longer spear? Just make it's attack speed slower than short ones, and let player choice how to play he/she like.. Variations are too low in some cases..
(And, archers or pikemen //which is aganist cavs// need similar variations at perks with same understading. We dont need limits/similar gameplays/similar units.. We need personalized fun gameplays. )
(Spear's attack increased to 101 from 95 = This will not balance game. We need variation at spear length, & other units' contra equipments/passives.. = This is the real balance's door. )

Are you insane? 2 times longer? Why do some people want cav to be objectively OP? Should arbalest dual wield crossbows also? Just make the reload time slower.
 
Are you insane? 2 times longer? Why do some people want cav to be objectively OP? Should arbalest dual wield crossbows also? Just make the reload time slower.
"ObJeCtIvElY Opppp"
How can it be objectively op when there will be objectively op contra-units/equipments aganist cavs?

>you would have very long spear(2 times longer i.e.) with your decision*
>and, someone would also have crossbow, and other kind of perk that help him to nail you to wall [flyin to the wall like in the ballista hit]

Let there be some significantly "OP" units for setting up cultures & classes.
Let there be some significantly "OP" perks for those who want to play as they want.

You can be counter, anticounter in a line. Or, you can decide your own way like playing on other perks at same class.

Let there be different perks in various strength.
Let there be different equipments for all units/cultures.


( *perk)
( *equipment's itself, culture, unit, and any skin for any equipments is part of customisation:personalization:and:internalization at same angles.)

Insane eye.



&&&&&&& just dont forget that strong perks need strong weaknesses.
 
Hey!
So with this patch the nerf to WW and SS has been introduced (no other nerfs had happened). This should’ve been in the game way before, actually already with the combat update a while ago, sorry for that.

Cav (especially heavy cav) is the most impactful class in the game. (Shock troops are kinda runners up atm, take the atm very seriously). They dominate basically all statistics and that doesn't even touch on their ability to take flags quickly, knockdown players or intervene in other ways into melee fights.

The goal isn't to nerf cav to the ground though, it makes sense gameplay wise for them to have such an impact, it's just what this class provides. Also it's actually struggling in captain mode but for other reasons. Instead our approach is to make them harder to play but keep the same possible impact, it should just require more skill to reach it. That's why being able to punish them for mistakes is so important imo.

I am going over the perks now and there will definitely be some changes to cav perks as well, especially the ones with low pick rate or too high/low impact.
 
Hey!
So with this patch the nerf to WW and SS has been introduced (no other nerfs had happened). This should’ve been in the game way before, actually already with the combat update a while ago, sorry for that.

Cav (especially heavy cav) is the most impactful class in the game. (Shock troops are kinda runners up atm, take the atm very seriously). They dominate basically all statistics and that doesn't even touch on their ability to take flags quickly, knockdown players or intervene in other ways into melee fights.

The goal isn't to nerf cav to the ground though, it makes sense gameplay wise for them to have such an impact, it's just what this class provides. Also it's actually struggling in captain mode but for other reasons. Instead our approach is to make them harder to play but keep the same possible impact, it should just require more skill to reach it. That's why being able to punish them for mistakes is so important imo.

I am going over the perks now and there will definitely be some changes to cav perks as well, especially the ones with low pick rate or too high/low impact.
#nin3istheway
 
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