After my extensive testing in 1.6.3 their profit has been the worse I have ever seen since I started making these videos each patch for caravans. Here is the scenario, caravans are averaging around 270 profit /day. That is 45,360 for 2 years which is what a dev told me the average caravan should survive. Now if you subtract the 22,500 starting cost for upgraded troops then your left with 22,860. Divide by 168 for the 2 years and you get 136 profit /day with a 70% survivability rate per year. I have mentioned this before to TW since caravan profits were destroyed in 1.5.9.
Can a dev please explain to me where a workshop making 200-250 a day is low risk / low reward and a caravan making 136 a day is high risk / high "REWARD" Unless you spend many months or years building up so many skills then they are unable to make over 300 a day. Not since around 1.5.8 have caravans been able to make 500 a day which if you do the math that is considered high risk / high reward.
I would love to have the dev responsible message me as I have had a couple great ideas to make caravans viable again because why have caravans as an option in the game if they are a total waste to do.
Can we please fix what is broken
1) Profits are terrible unless they have over 200 trade
2) Survivability is awful (1 out of 45 test runs could I get 5 caravans to survive 1 year)
3) caravans stuck at towns while they are sieging delaying them sometimes a week or more
those are the 3 main issues and once again, if your unwilling to do anything about it, why even have it an option in the game since I have been asking for help in these areas since 1.5.9
Can a dev please explain to me where a workshop making 200-250 a day is low risk / low reward and a caravan making 136 a day is high risk / high "REWARD" Unless you spend many months or years building up so many skills then they are unable to make over 300 a day. Not since around 1.5.8 have caravans been able to make 500 a day which if you do the math that is considered high risk / high reward.
I would love to have the dev responsible message me as I have had a couple great ideas to make caravans viable again because why have caravans as an option in the game if they are a total waste to do.
Can we please fix what is broken
1) Profits are terrible unless they have over 200 trade
2) Survivability is awful (1 out of 45 test runs could I get 5 caravans to survive 1 year)
3) caravans stuck at towns while they are sieging delaying them sometimes a week or more
those are the 3 main issues and once again, if your unwilling to do anything about it, why even have it an option in the game since I have been asking for help in these areas since 1.5.9
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