I don't feel bad about savescumming in Bannerlord, as compared to say, Football Manager, that game I don't savescum for a reason, while Bannerlord is just...I don't know, I don't feel less of a person for savescumming it, I guess?
It just doesn't feel good to become imprisoned, and rebuild your army again, nor does it offer any narrative value. In total war games, there's more of a cause to losing battles in strategic locations, but here, none.
I don't either because IMO this is just part of the CRPG gameplay. I don't view M&B as any kind of actual battle simulator or conventional RTS where "oh lost advantage, better luck next time". I don't get a fresh start in a new match and I can't just spend gold to replace lost troops. I have to find and level them up like a CRPG. Plus there shouldn't be any % about how troops perform in combat or how your positioning works out, it should be consistent. The fact that it isn't is a weakness of the programing. If I can re-load the battle and win with zero losses using the same troops against the same enemies using the same tactics, where before chunk of guys got lost, that's a **** up in the performance of the troops AI or other related systems. So IMO this kind or re-load shouldn't even be viable because your troops should be doing the same stuff you tell them to 100% of the time, not "sometimes".I don't feel bad about savescumming in Bannerlord
Same here! Lost many battles but eventually came to the point when it wasn't happening at all. Meaningless end game...From 33% to 50%.
I only play as a merc with an army of bandits troops for the moment so battles results tend to vary quite a lot.
And I never save scum.