I know from talking with other mod developers that this is something that at least some of us want.
I'll try and explain this as best I can, the way wanderers are currently handled by the game means that if you want certain wanderers to have a set name and face it means you have to put up with them spawning again and again.
If it's possible what we want is a way to create wanderers that will not duplicate. As I'm still trying to learn and understand C# I can't really suggest a good method, but I was thinking that it could be something simple like a tag in the npc data like "is_static=true". If this is something that can be implemented it could potentially allow for static mercenary clan leaders as well, with set names and faces.
I'll try and explain this as best I can, the way wanderers are currently handled by the game means that if you want certain wanderers to have a set name and face it means you have to put up with them spawning again and again.
If it's possible what we want is a way to create wanderers that will not duplicate. As I'm still trying to learn and understand C# I can't really suggest a good method, but I was thinking that it could be something simple like a tag in the npc data like "is_static=true". If this is something that can be implemented it could potentially allow for static mercenary clan leaders as well, with set names and faces.