bestmods168
Sergeant at Arms
Most of us has seen this weird mechanic if not all. Either a siege is taking place or two armies are about to clash. Even with the smallest handicap one army will flee. This is really annoying. I'm not expecting an army of 400 to fight 800. When two armies are within a few hundred in numbers they both should just clash. After all, that's what they were there for. I understand the troop strength, etc and all those stuff, but the fail/safe mechanic makes everyone look like wimps.
In this battle, despite being evenly match, Vlandia ran with their tail between their legs as soon as they got close. Vlandia wanted war, but as soon as they got intercepted they chickened out against a bunch of bandit barbarians. Perhaps the trait system needs more in-depth implementation. A brave or reckless person will fight despite disadvantages or a noble will fight because he feels the enemy is below him in status.
In this battle, despite being evenly match, Vlandia ran with their tail between their legs as soon as they got close. Vlandia wanted war, but as soon as they got intercepted they chickened out against a bunch of bandit barbarians. Perhaps the trait system needs more in-depth implementation. A brave or reckless person will fight despite disadvantages or a noble will fight because he feels the enemy is below him in status.