No, because that's kinda what people do. BL was hyped up, so people got the game, tried the game, and moved on. A lot of people do that with different games, and it isn't some weird norm that started with BL. The game time argument was brought up not as evidence to support the claim that a lot of people find the game enjoyable, but as a counter to an argument that shows people don't really like the game. It was first brought up by Roy who said that anyone who plays over 50 hours in the game hates it, and that was immediately disproven.
I don't think this started with BL, and I don't recall saying that it had. And okay. So then why should we hold these reviews in high regard? They followed through on hype, played the little content that was available, made a positive review based on that available content and stopped playing since it came out. 50k+ people. To assume that that insane amount of people all left because they were content with what was offered in a game that openly advertised it was not complete and lacked a comical amount of promised features is absurd. Why doesn't it show that they just moved on? Why is it assumed that they were all pleased and just decided that 50 out of a broken EA title was good? Where does this assumption come from? Is it simply because you think it happened like that for others, it somehow means that's what's happening here?
And that's completely different than playing other games and getting their fill of its complete state. It's different here too because BL hasn't changed much at all since launch and these people are leaving to wait it out, and a lot of these reviews being passed about here to prove it's all good even discuss that.
I don't really know who Roy is or what context he said that in, but yes. I agree with you on that. It's not entirely true. It's more of an exaggerated blanket statement, but I wouldn't know more until I see what he said.
And I know a bunch of people who like BL and think that it is an improvement over WB. Your friend group doesn't prove that a lot of people dislike BL, it just proves that your friend group dislikes BL's current direction. And it disproves it because the game is still getting good reviews and people are still playing the game. People don't play games that they don't like, and definitely don't play games that they hate.
I wasn't using it prove that everyone dislikes BL, but to point out that using reviews and player numbers to deduce that everyone likes it or that generally the player base thinks its all good is absurd.
"People don't play games they don't like" what a bold statement, one which is easily disproven by looking through this forum. I play it occasionally, and I can tell you it's not something I praise in terms of quality. I have to install a trillion mods to even make it enjoyable, but that doesn't mean I don't "hate" it less. So again, your assumption that because its being played its good is ridiculous.
Because you ignore what we said to counter it. Other SP games have drop-offs akin to what we saw in BL. You are, quite literally, ignoring what is directly in front of you. People play a single-player game and move on. The fact that BL has 10-20k average players is an achievement, not a failure.
People stopped playing because they had their fun and moved on. The answer is the same for the first drop and the hypothetical second drop. It has happened time and time with SP-focused games, and you literally ignore that pattern to question "Well if they stopped playing, do people really like the game?"
I haven't ignored a thing and that's clear by the fact that I've responded to and directly opposed the arguments presented to me. Opposing them somehow means ignoring them to you though, which I'm not surprised by at all.
And what other games do or have doesn't mean bug all for BL, and I've pointed that out quite a few times. Stellaris' performance doesn't reflect a damn thing about BL, nor does any other game. I'm calling out the rather garbage arguments being presented here by pointing out the absurdity of your points. Assuming that people who stop playing BL are all doing it because they got their fill and just moved on is pure stupidity.
Do show me where you are getting the data to back your assumption on why these people leave the game. I'd love to see what you have that proves 50k+ people who left a game all did so because they were just so duper happy with it and decided it was time to move on from such a superb experience.
It tells you that it's an average player. The playtime averages for EA games are the same as full release games.
So you think steep drop offs mean nothing, always?