Unit stamina only really makes sense when it's feasible to keep reserves. It doesn't even come into play in most total war games. Otherwise you're just punishing players for using the mechanics too quickly, which is never fun.
Just make 'sprinting' burn HP! It's a win winUnit stamina only really makes sense when it's feasible to keep reserves. It doesn't even come into play in most total war games. Otherwise you're just punishing players for using the mechanics too quickly, which is never fun.
I would imagine a single t6 will have more stamina than a single t1 unit.Wouldn't stamina rewards multiple hordes of tier 1 units rather than a single t6?
yes, this game is still under development and not finish product, it have many issues.I disagree to be honest. If the result of battles is this easy to determine then it might as well be autoresolved.
I've said this a trillion times elsewhere but my favourite battle system is Rome 2 Total War. The expensive units in that game are extremely good, but only when supported by cheap light units. The cheapest spearmen can out-manouevre and javelin elite cataphracts to death, and the cheapest slingers can beat the most expensive infantry. You end up with about 20-30% of the army being heavy infantry, with maybe just one unit of elite infantry.
The problem is that battles in bannerlord are mostly just doing as much damage as quickly as possible. Flanking does almost nothing and wastes valuable grinding time, rear charges just get your own cavalry killed, the only tactic that reliably works is to mass archers and kite the enemy in front of them.
even you have the best armor, a group of 15 pesaant looters can still beat you with rocks, folks
I said 1 T5 should be able to (barely) outlast 5 recruits.And that's not going to make 1 T5 outlast 10 T1 in combat as some of the players would want.
It is true.but I think the biggest reason because high-tier units do not feel as strong as they should, is because the equipment is simply 200% more relevant than skill in this game.
even in real life, angry peasants with rocks and folks can't hurt that much on a skillful full armor knightKind of realistic.
Love the stamina idea for this game. I know alot of people oppose it and I can understand multiplayers not wanting to be bothered by it - but make no mistake - stamina and conditioning is paramount in fighting. We had a saying at my old boxing gym “ everyone can punch hard…for a minute” . And that’s mostly true, the most untrained fighter if motivated is formidable until the second you see that labored breathing come into effect / than it’s game on for the experienced fighter.Morale is another system that should work together with this. Stamina should correlate with how much you fight, morale should corelate with how much punishment you take physically and mentally (think enemy cav being nearby, enemy cav charging you, enemy showering your shields with arrows in addition to actual damage taken). Tired units generally should have reduced morale, but units with low morale can be fresh and full of energy, two systems that pertially overlap.
I was screaming at my screen when I was first overwhelmed by troops in fire & sword with just having pneumatic arms. "How am I supposed to ever counter that?!" I have since learned a trick or 2 but I'd say it's definitely worth exploring putting a stamina system in place. I'm always laughing when my companions lose to some stupid tier recruit in the tournaments and it's only because they got the first hit off.Love the stamina idea for this game. I know alot of people oppose it and I can understand multiplayers not wanting to be bothered by it - but make no mistake - stamina and conditioning is paramount in fighting. We had a saying at my old boxing gym “ everyone can punch hard…for a minute” . And that’s mostly true, the most untrained fighter if motivated is formidable until the second you see that labored breathing come into effect / than it’s game on for the experienced fighter.
what a great system that would work to introduce a better differentiate quality of fighter - let them attack hysterically and with real chance of inflicting damage even upon a high tier troop - but it’s a gamble if it fails as they slow down and become a punching bag
even in real life, angry peasants with rocks and folks can't hurt that much on a skillful full armor knight
I said 1 T5 should be able to (barely) outlast 5 recruits.
I'm not sure if you've misunderstood me, but to clarify, Swadian Knights each being able to kill 10 Recruits is just an example of what a powerful-feeling high tier unit looks like. I'm not actually saying T5 units should be able to kill 10 recruits each, just half of that.
The t6 will kill the t1 before stamina Is an issue for that t1 but would lose stamina in the process in addition to HP, so fighting 4 t1 in row will be more difficult than before: chance of being hit and lose hp and will always lose some stamina.I would imagine a single t6 will have more stamina than a single t1 unit.