I always expected Bannerlord to have a mix M&B and Total War mechanics. I think that would really work nicely. It's a shame we're not there yet.
This is one of the worst arguments that comes up regularly - "we can't give you feature X, because you will be OP against our stupid AI". The reasonable way of thinking is of course to give the player feature X, then improve the AI to react better (or at least buff it with cheats to give more challenge). There are no good excuses against player agency despite what Taleworlds devs sometimes say ("too complex"/"too much work, I have to have my oil-wrestling break").I think perhaps if we were able to do this, it would make defeating the AI too easy. Which might be why there has been so much resistance at TW. Perhaps closed testing revealed that the game became uncompetitive - so they've kept our good hand tied behind our backs.
This is one of the worst arguments that comes up regularly - "we can't give you feature X, because you will be OP against our stupid AI". The reasonable way of thinking is of course to give the player feature X, then improve the AI to react better (or at least buff it with cheats to give more challenge). There are no good excuses against player agency despite what Taleworlds devs sometimes say ("too complex"/"too much work, I have to have my oil-wrestling break").
Not only that but the AI will just use the focus fire and targeted attacks too. I don't know if the RTS command mod maker deliberately tried to make the AI know how to use it, but it certainly does. With that mod it's very noticeable that the enemy Cav takes a much better path to attack and avoids other units while going after only HA or archers and such. It's a big improvement even if Cav itself is still bad killing stuff.This is one of the worst arguments that comes up regularly - "we can't give you feature X, because you will be OP against our stupid AI". The reasonable way of thinking is of course to give the player feature X, then improve the AI to react better (or at least buff it with cheats to give more challenge). There are no good excuses against player agency despite what Taleworlds devs sometimes say ("too complex"/"too much work, I have to have my oil-wrestling break").
Well said.The ability to give specific targets for units is not 'micro'. It is fundamental to the leadership experience. The inability to do so is humiliating for the leader, and the game.
Oh come now; whenever in history has a military force tried to destroy part of another one?!As I have said and say again, focus fire/attack specific enemy (both in field battle and as a targeting tool for projectile siege machines) and a weapon use change button (player forces AI) is BASIC.
What accursed timeline is this? should have known TW was working for the optimates the whole time.marcus antonius charges blindly at the braced pikes, ****ing dies, civil war never happened, augustus couldn't fight against pompeians by himself. republic saved, long live the TW
I don't think so, some random commander in Gaul for some reason has the authority to propose a war against the Persians and everyone is voting yes for lolz and the leaders don't have enough influence to overrule it.marcus antonius charges blindly at the braced pikes, ****ing dies, civil war never happened, augustus couldn't fight against pompeians by himself. republic saved, long live the TW
".....Everyone with fewer than 2000 hours in Warband, leave the room.""Mein Führer, Steiner's attack failed because the men scattered off in all directions, Steiner told them to 'attack', but he didn't say where to attack. He didn't think that was an important detail. Mein Gott, I need some bratwurst."
I vote for "Jesus, take the wheel" button. (for reals "AI mode" is good enough)Imagine if there was button that can be used to activate automated AI (we could call it something like delegate command to segeant