large weapons like pikes, great axes etc should be dropped when switching weapons
killing an isolated target with mass pikes is a great example of teamwork but it has to have a counter like being vulnerable to ranged weapons,
by adding a mechanic that lets you store any weapon players avoid the realistic problem of archer support when taking a 2-handed large weapon to battle
in melee this also presents a problem,
if at any time your opponents can all switch to a long pike when out of your melee range but switch to a fast sword and shield when you are in melee range it is almost impossible to win a fight where you are outnumbered
they could theoretically do the same tactic while dropping their pike and then picking it up manually but that would take a lot longer and would be easier to deal with
i know archers are very overpowered right now (IMO) so having a shield is necessary for survival, but hopefully when/if arrows receive a damage reduction against heavy armor we can see the melee meta develop where these changes will become more beneficial
realistic weapon management would be a step forward in better combat mechanics
killing an isolated target with mass pikes is a great example of teamwork but it has to have a counter like being vulnerable to ranged weapons,
by adding a mechanic that lets you store any weapon players avoid the realistic problem of archer support when taking a 2-handed large weapon to battle
in melee this also presents a problem,
if at any time your opponents can all switch to a long pike when out of your melee range but switch to a fast sword and shield when you are in melee range it is almost impossible to win a fight where you are outnumbered
they could theoretically do the same tactic while dropping their pike and then picking it up manually but that would take a lot longer and would be easier to deal with
i know archers are very overpowered right now (IMO) so having a shield is necessary for survival, but hopefully when/if arrows receive a damage reduction against heavy armor we can see the melee meta develop where these changes will become more beneficial
realistic weapon management would be a step forward in better combat mechanics
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