LuciusDomitiusAurelianus
Sergeant
IMHO, it was very poor design decision. If they wanted to represent that some soldiers would go around looting and pissing off when you ordered them to rundown a routing enemy, it should be tied to Troop Tier, overall Morale, or Perks. As others have suggested, making any offensive (Charge, Advance) commands after the "Enemy is retreating" state is reached (I assume there is some state change tracked in the code for battles) give you negative relationship or traits.
That would be immersive, not the current "yeah, just not going to let you do it" mess we have.
That would be immersive, not the current "yeah, just not going to let you do it" mess we have.