So by future patch you meant today? ?The changes should be on live 1.6.1.
Just to make sure its not a typo you do mean both live 1.6.1 and not just beta 1.6.2
So by future patch you meant today? ?The changes should be on live 1.6.1.
We release the patches pretty much as soon as they pass testing. As long as they haven't passed all required testing, the release is uncertain.So by future patch you meant today? ?
Anything included in live is also in beta.Just to make sure its not a typo you do mean both live 1.6.1 and not just beta 1.6.2
Lol it looks like you tend to keep your dodgyness even when announcing a change. ?The changes should be on live 1.6.1.
I'm a bit lost. We moved 1.6.1 from beta to live today and released 1.6.2 to beta. The fixes are on the live 1.6.1 branch (and - since our versions are incremental - also on beta 1.6.2).Lol it looks like you tend to keep your dodgyness even when announcing a change. ?
So is it live or not?
I'm just surprised because normally changes don't get put in during testing. Good job on sneaking this one in ?We release the patches pretty much as soon as they pass testing. As long as they haven't passed all required testing, the release is uncertain.
Anything included in live is also in beta.
Depends. We don't introduce content, we do resolve bugs - if it can be done without undue risk. Testing is done for fixing after all.I'm just surprised because normally changes don't get put in during testing.
Ah gotcha.Depends. We don't introduce content, we do resolve bugs - if it can be done without undue risk. Testing is done for fixing after all.
Yeah I can imagine how it could be difficult sometimes to confirm what went live or not.I'm a bit lost. We moved 1.6.1 from beta to live today and released 1.6.2 to beta. The fixes are on the live 1.6.1 branch (and - since our versions are incremental - also on beta 1.6.2).
The changes should be on live 1.6.1.
A little notice.
I have created (with the great advice of @Blood Gryphon) a mod to easily extract data from BL.
It is far from being perfect but it is easier than checking all our tests manually using the encyclopedia (especially for the settlements )
Test 1 1.6.2 | Year 5 | Year 10 | Year 15 | Year 20 |
Aserai | 25 | 25 | 27 | 27 |
Battania | 18 | 22 | 20 | 19 |
Khuzait | 22 | 26 | 23 | 23 |
Northern | 19 | 13 | 19 | 12 |
Southern | 20 | 18 | 18 | 16 |
Western | 23 | 26 | 24 | 31 |
Sturgia | 21 | 17 | 20 | 21 |
Vlandia | 25 | 23 | 22 | 24 |
Snowball score | 3 | 12 | 2 | 13 |
Ok got test 1 for 1.6.2. Changes definitely look like they are in, the very poor were essentially eliminated with the first one appearing in year 20 for the northern empire, the weakest kingdom. Honestly this was an extremely tame 20 years, snow ball score bounced from 3 to 12 back down to 2 then up to 13 in year 20 (this is a good sign that kingdoms are able to lose and bounce back). At the end of the game there was only 1 war going on.
Only 1 test so take it with a grain of salt, but good initial signs.
Test 1 1.6.2 Year 5 Year 10 Year 15 Year 20 Aserai 25 25 27 27Battania 18 22 20 19Khuzait 22 26 23 23Northern 19 13 19 12Southern 20 18 18 16Western 23 26 24 31Sturgia 21 17 20 21Vlandia 25 23 22 24Snowball score 3 12 2 13
After tax ratio is reverted to 0.36 from 0.30 and loot gains reverted what I see from your tests there seems money inflation again. In 1.6.1 both very poor clans and rich clans was increasing till 20th year now at 1.6.2 rich clans are increasing but there is nearly none very poor clans. If you continue your test till 40th year and make 2-3 more tests I think inflation will be more visible.Ok got test 1 for 1.6.2. Changes definitely look like they are in, the very poor were essentially eliminated with the first one appearing in year 20 for the northern empire, the weakest kingdom. Honestly this was an extremely tame 20 years, snow ball score bounced from 3 to 12 back down to 2 then up to 13 in year 20 (this is a good sign that kingdoms are able to lose and bounce back). At the end of the game there was only 1 war going on.
Only 1 test so take it with a grain of salt, but good initial signs.
Test 1 1.6.2 Year 5 Year 10 Year 15 Year 20 Aserai 25 25 27 27Battania 18 22 20 19Khuzait 22 26 23 23Northern 19 13 19 12Southern 20 18 18 16Western 23 26 24 31Sturgia 21 17 20 21Vlandia 25 23 22 24Snowball score 3 12 2 13
I can't prove this, but the lack of action in my 1.6.2 test seemed to contribute as well to my results. With very little territory traded I think only a few clans were in positions to drastically lose their wealth. I would like to see more tests just incase the seemingly increase of peace in my game didn't skew the results of wealth (at the end of 20 years only 4 empire towns were not owned by their original clan).After tax ratio is reverted to 0.36 from 0.30 and loot gains reverted what I see from your tests there seems money inflation again. In 1.6.1 both very poor clans and rich clans was increasing till 20th year now at 1.6.2 rich clans are increasing but there is nearly none very poor clans. If you continue your test till 40th year and make 2-3 more tests I think inflation will be more visible.
It seems even clans lose half of their settlements they do not be very poor now. This will create problems. As player it will be hard to harm kingdoms economically. Player’s hostile actions like raiding or capturing settlement will have less effect on rival’s economy and strength. They will still continue recruiting and normal development without problem. It will be hard to find very poor clans so recruiting clans to your kingdom will be hard and most clans will directly reject player’s offer. There will be more problems. Money inflation is dangerous and it will harm gameplay.
Best solution was not reverting changes but finding which clans always goes into povetry every game and giving them 1 more settlement or increasing prosperity of their settlements. If these were king clans there should be an examination why kings lose more money than others. It can be related to tributes etc.
Reverting is something easy but will not solve root of problem and will create new problems.
The changes that sought to balance clan gold / inflation after 20 years of play caused clear and obvious issues during the first 5 years of play. In any caseMoney inflation is dangerous and it will harm gameplay.
Naturally, we consider this an ongoing process and will continue to evaluate balance of income & expense for players and AI.
For example in your tests Northern Empire time to time lost half of initial lands but even this they do not have very poor lords. Only 1.I can't prove this, but the lack of action in my 1.6.2 test seemed to contribute as well to my results. With very little territory traded I think only a few clans were in positions to drastically lose their wealth. I would like to see more tests just incase the seemingly increase of peace in my game didn't skew the results of wealth.
Also here is some more specific data on kingdom wealth status