Jokes on you, I find extremely funny to kill 2handers with spears beacuse this issue.make duel mode spear only
I wouldn't even go so far and say that feints are a counter to 2h, because if you're against someone who likes to spam, they will just get out of your swing range, and use their bigger range to spam you to death.The biggest problem with 2h isn't the base weapon speed necessarily, although some could be toned down, it's the huge benefit from active block combined with the higher movement speed on 2h classes. It's difficult to pressure a decent 2h player as they can kite continually, and each successful block rewards them with a significantly faster return attack.
Feints currently defeat them in the end because the weapons are slower to block, but with better blocking to come, and nerfed throwing, I would imagine they become even stronger.
The question is just how much? Because, Two-Handers were nerfed in the past, but it was like from 65 damage to 63 or something like that. No 2h weapon should be faster than a 1h, and there are currently three Two-Handers which can effortlessly outspeed any 1h if used properly.bastard swords are getting their attack speed nerfed next patch
I think this is an intentional balance decision, since shields are something along the lines of an auto-blocker in multiplayer. If 1h weapons were just as fast as 2h, there'd be no reason to pick a two-handed weapon if one-handed weapons have the same speed. The Recruit's Pugio should at least match the speed of most two-handed weapons, though its range is extremely poor and 40 cut damage means you probably won't be killing any medium or heavy infantry units any time soon.While I totally support that Two-Handers should deal more damage and should be a bit longer, they should NEVER be faster than One-Handed Weapons, which is the case right now.
As I already stated above, shields don't mean sh*t in Bannerlord, because they break in like 5 hits. Shields being in the way should not be an excuse to make 2h completely broken.I think this is an intentional balance decision, since shields are something along the lines of an auto-blocker in multiplayer. If 1h weapons were just as fast as 2h, there'd be no reason to pick a two-handed weapon if one-handed weapons have the same speed. The Recruit's Pugio should at least match the speed of most two-handed weapons, though its range is extremely poor and 40 cut damage means you probably won't be killing any medium or heavy infantry units any time soon.
But yuh, i think ~90 speed on a two-handed weapon is roughly the equivalent of ~105 speed on a one-handed weapon. Would roughly amount to a 15% difference if we assume that a 100 speed 1h weapon is up against a 100 speed two-handed. Estimation based on the speeds of most two-handed swords and the Pugio. Which is honestly why I think the Rhomphalia and Falx should switch places as to which should be the default weapon and which should be the upgrade.
Well, if they were to make 2h weapons just as fast as 1h assuming identical speed numbers, then there'd be no reason to use 2h weapons if 1h and shield is just as fast and can block arrows. From my understanding of M&B, the mindset of 2h weapon balancing is "You're giving up the ability to block in all directions. You'll attack a little faster to compensate"As I already stated above, shields don't mean sh*t in Bannerlord, because they break in like 5 hits. Shields being in the way should not be an excuse to make 2h completely broken.
In Warband all the 2h weapons were slower than the 1h weps and I still saw plenty of ppl use them in Sieges or on crowded DM servers. U can evade arrows by simply waiting until they fire their arrow, and just stepping to the side. Plus yeah, against archers you might have a point, but the majority of the playerbase is either cav or inf, and against inf especially, the 2h weps have a massive advantage.Well, if they were to make 2h weapons just as fast as 1h assuming identical speed numbers, then there'd be no reason to use 2h weapons if 1h and shield is just as fast and can block arrows. From my understanding of M&B, the mindset of 2h weapon balancing is "You're giving up the ability to block in all directions. You'll attack a little faster to compensate"
I think what needs to be done is to buff smaller shields such as the targe to have stronger bashes than tall shields and 2h weapon shoves. Speaking of, bashes are a push in the right direction in the most literal sense regarding 2h vs 1h since shoves can only be blocked with a shield.
Wut? So you'd say that a 2h weapon such as the Sturgian Bastard Axe or the Vlandian Bastard Sword with 97 and 96 speed respectively are not broken? Dude, that axe literally onehits you ^^.Balance of 2h seems to be broken because it is designed for more experienced players. The only broken 2h weapon is possibly a voulge.
Wut? So you'd say that a 2h weapon such as the Sturgian Bastard Axe or the Vlandian Bastard Sword with 97 and 96 speed respectively are not broken? Dude, that axe literally onehits you ^^.
2h speed on the duel server, and in the time I was able to swing once, a friend of mine who was using a 2h, swung almost 3 times.
Eh because there is basically no other modes on this game rn?! Nobody on Skirm will use it, because ppl on skirm can mostly block and know how to counter it. My point and the point of this entire thread is, that 95% of the community aren't rly that experienced and can't block like a champ. Imagine you're completely new to Bannerlord, and you wanna try the Multiplayer.. You join a TDM server, and you see someone swing a 2-Handed Axe or Sword (which likely to be a multiple pound weapon) around like it was a Baseball Bat, while doing double the damage of any 1h.Then tell me why this weapon is not used outside of random battles?
State of 2 handers atm