DennyWiseau
Veteran
Alot of emphasis has been put on the aspect of time in Bannerlord. Characters grow old and die, borders are redrawn but the map ramain completely static no matter how much times passes.
This can easily be solved by allocating some time by implementing more progressive development of settlement and village projects. You already do this is game with castle and city walls as you can see the walls change depening on the wall tier on the campaign map, all you need to do is implement the same dynamic changes to campaign scenery where it makes sense such a garden and orchards.
This can easily be solved by allocating some time by implementing more progressive development of settlement and village projects. You already do this is game with castle and city walls as you can see the walls change depening on the wall tier on the campaign map, all you need to do is implement the same dynamic changes to campaign scenery where it makes sense such a garden and orchards.
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